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Interview Wasteland 2 interview with InXile's Chris Keenan

Self-Ejected

Davaris

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I am sure he said that as a joke since it's word for word from right in some of the interviews :roll:

I made that point in my first response and he came back on it, so I assumed he was mad. If he was joking that's fine.

I don't think there's anything wrong with selling engine content if you can manage it. Most of it is from Unity users, too. They just get a cut.

I don't like the way they do it, because they take advantage of addictive personality types, just like casinos do. All portals use the same tactics and Unity is becoming a portal.

As for Unity users getting a cut, most of the people that make the goods, don't get much of anything, because the customers are trained to buy, only during sales. Of course Unity will make it up on volume, the house always wins. As I said, I have seen this all before with Daz3D and heard the sellers complain about the money they were not making. They really did not like the sales.

It wouldn't surprise me if they give Unity Pro away free, in the next couple of years. I assume they already have the shop hooked up to Unity? If they haven't already done so, they will. Unity3D will be exactly like Daz Studio if that happens.

The only sinister note is that they seem to be saying this in regard to mods. Hey guys we're gonna make it super easy to mod. Just get your credit card ready and we'll show you how!

Yeah I saw that as well. Any marketing guy would see it as a huge opportunity.
 

Dantus12

Educated
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Well, the Unity team is using them as a marketing thing , because there is nothing good or better said successful that came out of the engine in the past . It is a multiform thing that does a lot and nothing proper , it would be great to attach a few big names to it.
On the other side the engine enables them to make a multiplatform easily out of it later. The marketing babble on the intrerwebs is always hilarious, someone said it on the interwebs so I must believe it.

It's a not the most attractive thing in the world, and most certainly it will depend on the player how much tolerance She or He has.

The interewebs where in awe by the Samaritan for Unreal , some people however found it hilariously bad.
The asset store is a bad thing, think of it this way:
Your story and setting are established , suddenly the tree that was required to fit your setting became a Asian plant that doesn't fit in in there, because the proper tree for a ruined setting wasn't available . A simple example but assets are a important part of a game , whether it's a popular opinion or not , they are a essential part of establishing a believable setting .

And buying assets from pros that are freelancing isn't apparently possible for them, which is a stupid decision. A good drone models 5 props a day, with HP and LP iterations so that everything looks proper with all needed maps , why the asset store thing is beyond me.
-------------------------
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
and is there any particular stand out feature in Unity that you're looking forward to experimenting with?
engine feature
the Unity Store
Every decision made by InXile so far makes me question their experience and professionalism.

They're prototyping game concepts now, and this is the feature that helps them the most at the moment. I don't know why this is so shocking to you. They're reinventing RPG concepts that the industry has forgotten, and they have kind of a tight deadline in case you haven't noticed. Not to mention a tight budget.
 
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They're prototyping game concepts now, and this is the feature that stands out the most for them at the moment.
:mca:Not convinced it is that necessary.
a tight deadline
Oh, really? Didn't know that. They probably made a deal with a publisher already? Sorry, i usually do not follow news about W2.
 
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Remind me the last time when Blizzard or Valve said that they buy props in some asset store, for any purpose.

That's my main concern, they act like a bunch of indie developers who somehow managed to persuade some investor to give them money. I mean, don't get me wrong, i'm not saying that they will fuck this project up "because they suck", i just don't have confidence in a team that only made iPhone games and a crossplatform third-person Action game, and their choice of Unity (the most hyped engine on the net at this point) only reinforced my fears.
middle-ware
I'm pretty sure that a 3D model or a script is not a middleware (those are the "things" he was talking about, right?). The map editor? Yeah, that's a middleware.
AND STOP FUCKING DEFENDING THIS SHIT, we all know he said it only to viral Unity.







He serves his Master well.
 

Surf Solar

cannot into womynz
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Can't wait for the inevitable butthurt when the game doesn't turn out like the hypemachine commanded so. :troll:
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Remind me the last time when Blizzard or Valve said that they buy props in some asset store, for any purpose.

Blizzard and Valve games don't have 3 million dollar budgets.

That's my main concern, they act like a bunch of indie developers who somehow managed to persuade some investor to give them money.

Actually, that's not an entirely inaccurate description of the Wasteland 2 project.
 
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3 million dollar budgets
can be used for something better than Unity and asset store.
Seriously, Wasteland 2 started all this kickstarter madness, people gave their money thinking about resurrection of industry where games are made for gamers by gamers, without publishers ruining everything, project gets 3 million and what's now? Developers buy mediocre indie engine and then spew ad plants praising it? Not a bro behavior. Not a sign of a disaster, but considering the expectations, not a bro thing to do.
 
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N-nooo, i'm pretty sure that Kickstarter went viral after Wasteland 2. Anyway, even if i made a mistake, W2 kickstarter was a part of initial euphoria.







(LOL IVE TOTALLY FORGOTTEN THAT ADVENTURE GAME)
 
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Kosmonaut

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No, you dimwitted shitslurper, everything started with the DF adventure game. Wasteland 2 just rode on Tim Shaffer waves of success. I agree that it was part of the initial euphoria, tho.
 

lmbarns

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Eh, some of the networking middlewares save you a fortune in dev time and have stellar resources for implementing the technology.

http://www.muchdifferent.com/?page=game-unitypark-references has a very clean manual http://developer.unitypark3d.com/manual/ and excellent examples. Plenty adequate for a top down RPG....

And lol @ getting discounted assets, the asset store is just like any other stock asset site, just guarantee's the assets integrate into Unity, many are sold on other sites as well. The assets are made by people not affiliated with Unity.

OMG U......N........I.......T.........Y WAAAAAAAAHHHH

This shit's going to be hilarious over the next year to listen to you guy's harp on over shit that doesn't matter and is beyond your control.
:butthurt:
 
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Kosmonaut

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Oh, Unity fanbois, always butthurt when someone puts Unity and related shit on not so good light.
 

lmbarns

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Oh, Unity fanbois, always butthurt when someone puts Unity and related shit on not so good light.
Nah I could give a shit, I hope something better than Unity comes out, I just enjoy laughing at all the bias. It's like a bunch of old ladies gossiping.
 
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Kosmonaut

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Yet you never fail to post whenever someone criticizes Unity, even if you don't give a shit. Didn't you registered here just to post in that Unity thread?

r00fles!
 

lmbarns

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Yet you never fail to post whenever someone criticizes Unity, even if you don't give a shit. Didn't you registered here just to post in that Unity thread?

r00fles!
Waah I was looking for a cesspool to supplement the OT forums I enjoy and keep a tab open for, I'd never heard of this site until it was linked over on Unity, but at the time I saw it had a "game discussion" section, I didn't realize at that time you were all a bunch of pretentious bitches.. I also needed somewhere on the internet I can call people like you faggot whiney sukas, anonymously, without getting a bunch of grief.

Toodles!
 

Gakkone

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Can't wait for the inevitable butthurt when the game doesn't turn out like the hypemachine commanded so. :troll:

Can't wait for the inevitable lack of butthurt when the game is released and no one cares about the engine it uses in any way.
 

lmbarns

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We’ve been able to save a ton of time on the front end by purchasing items and scripts for prototyping. While this can take months to get to a point where you have the base assets to even start creating test levels, we are there already. Brian has always said the focus of this game is the gameplay and it will allow us to get more iterations on that aspect than we could have with any other engine.

Best way to develop solid gameplay on any budget large or small is play-testing. The faster you can prototype, the faster you can figure out what's going to work best or what needs to change. The less time/resources/cost needed to prototype and come up with a solid design means more money spent on implementing features.

Who disagrees?????
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They will complain about its shit features, which will likely be due to the engine. What the fuck's with all this teleporting?!

Don't forget about the HUDs and the GUIs
 

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