Alex said:
Games need innovation to grow. You can't just, "clone" Arcanum, just changing the setting and a few rules. For the game to be any good, you would have to tie the elements of the new story and setting to the rules. This would need you to understand this new setting and rules enough to come up with good ways to link these elements together. And this is innovation.
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Good games > innovation.
They made 14 games with the Gold Box engine and 12/14 of those games ranged from solid and worth playing to downright good.
(While NWN was super fun, the pricing model was not good, and I can't comment on the Spelljammer game, so if that was good it could be 13/14)
Innovation isn't really necessary to make good games, we mostly already know what is needed to make good games, we just need to make sure the elements of a good game are present in the right amounts and properly polished.
Once we regain the ability to make good games and are plagued with too many good but unoriginal games, then it would be a time to demand innovation.
I long for that day.