Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by vaultboy101

  1. vaultboy101

    The New DOOM Thread (2016)

    I took some measurements to determine the field of view. The game uses vertical field of view, and it appears to be around 62. At a 16:9 resolution, I get possibly 93 degrees horizontally. I am able to turn my camera just over 90 degrees before I lose any point of reference. At a 16:10...
  2. vaultboy101

    The New DOOM Thread (2016)

    Some menus, because they're easy to screenshot and edit out all the identifiers. It TRULY is a PC game:
  3. vaultboy101

    The New DOOM Thread (2016)

    These developers have really reached the core of fun gunplay in this game. The loadouts mean that everyone can start with a rocket launcher right away, rather than having to search for one like in one of those neckbeard retard games from the 90s. EVERYONE uses the rocket launcher, so there are...
  4. vaultboy101

    The New DOOM Thread (2016)

    I honestly couldn't tell you, because everyone just keeps using rockets like it's Battlefield or something instead of TRUE DOOM. I imagine that, like in any good Doom game, you become temporarily invulnerable when performing a cinematic takedown.
  5. vaultboy101

    The New DOOM Thread (2016)

    Yes, they are QTEs, but it's unfortunate because they're optional, and in practice players don't use them often. If you miss that QTE, which I don't think is obvious enough yet, then you miss that extra cool, hardcore violence that Doom is known for.
  6. vaultboy101

    The New DOOM Thread (2016)

    I would TOTALLY be able to replicate that entire video in game and show it to you all, if only Stinky Pete hadn't put that NDA. And if only they had larger maps, and if only explosions dealt knockback, and if only you could spectate and record demos, and if only there were acrobatic obstacles...
  7. vaultboy101

    The New DOOM Thread (2016)

    I forgot to mention that there's no rocket jumping. I can't think of how to spin this as a feature ATM.
  8. vaultboy101

    The New DOOM Thread (2016)

    Had a lot of fun in my first few rounds. This is DOOM through and through. It really feels like I'm Chris Chan holding a skateboard riding shotgun. Features: The UI knows exactly what I want. I want all information possible, presented as though I'm sitting 3 or more meters away from my...
  9. vaultboy101

    The New DOOM Thread (2016)

    Just over four hours until the alpha goes live! I've never been more excited for anything in my life! DOOM 4EVER
  10. vaultboy101

    The New DOOM Thread (2016)

    Hi! I'm vaultboy101, and I'm here to tell you all about the closed alpha. I will provide information regarding my experience when our corporate overlords allow me to start playing. Maybe I will even see sexbad? in-game.

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom