Melcar
Arcane
Ohh, the NDA also prohibits commenting on anything.
NDAs don't have power on The Codex.
Ohh, the NDA also prohibits commenting on anything.
They can still see my posts and prevent me from receiving further alpha/beta access.NDAs don't have power on The Codex.
They can still see my posts and prevent me from receiving further alpha/beta access.
I want to see how badly they crash though.So? Game looks like crap anyway.
Are you demoing on peecee?I want to see how badly they crash though.
Yes.Are you demoing on peecee?
Nah, Doom multiplayer is nothing more than shooting other players first with a Super Shotgun. For hours.Gameplay looks more cowadoody 'winners shoot first'-centric rather than outskilling your opponent in a match of hitting eachother with rockets while moving around like dogs on acid trying to use the level layout to their fullest advantage.
Okay, Total Biscuit.I am popular enough that they will be able to track me down if I post videos...
Just over four hours until the alpha goes live! I've never been more excited for anything in my life! DOOM 4EVER
vaultboy101 set their occupation to Bethesda shill
Todd, are you hiring?Just over four hours until the alpha goes live! I've never been more excited for anything in my life! DOOM 4EVER
A nice thing about the NDA is that the game watermarks my screen with some kind of Steam identifier to prevent me from streaming it without my account information being traced. This watermark moves around the screen every three seconds or so, which really grabs my attention and makes it easy to memorize this number.
There are jump pads! Just like in the original Doom!!! Even though they scale heights that the double jump can clear without any issue whatsoever, it's always good to see a throwback like jump pads make a return.
They finally got rid of that pesky bunnyhopping bug that has plagued id Software's games from day one. Now, you just aim where you're going to jump each time, and you jump that way. When double jumping, you actually slow down, which makes it easier to plan your next move without getting vertigo.
I loved Quake 2 and Quake 3. That's why I had a big fat smile on my face watching the below closed alpha footage of the new Doom game, because it reminds me of id Software doing what it used to do best.
The gameplay is very Doom; you can literally rip people apart in special melee finishers
Quake 3 was very simple with what players could do. Sure, in stuff like Battlefield 3 you could get chased by a plane, lure it vertically by flying straight up, jump out, snipe the other guy and jump into his plane if you know what you're doing, but there's something that's just elegant about the more limited stuff you can do in Quake 3.Goddamn, Q3 frag videos are amazing. Now that's skill.