Tags: Lost Labyrinth
The graphical rogue-like <A href="http://laby.toybox.de/?sprache=1">Lost Labyrinth</a> has progressed to <A href="http://laby.toybox.de/download.php3?sprache=1">version 4.010a</a> of the coffee cup game(because it can be played in relatively short amounts of time per game). Here's a list of the new features and other fun changes:
<br>
<ul><li>new version: 4.010a
<br>
<li>new traits: Swordfighting, Axefighting, Spearfighing, Hammerfighting(if the character wields such a weapon, his attack and damage in melee increases by 50%)
<br>
<li>new items: Rune Axe, Rune Hammer, Rune Mace, Mace of Midnight, Trident of the Nereids, Doombringer Spear, Doombringer Axe, Mace of Dawn
<br>
<li>new spell: Distract (Illusion magic, circle 1: a monster looses the "alerted" status)
<br>
<li>moved the spell "Glamour" to Illusion magic circle 4
<br>
<li>sneaking now also applies to the raising undead
<br>
<li>there's a 10% chance per round that an alerted monster looses the "alerted" status
<br>
<li>a small red exclamation mark is displayed in the upper left corner of the monster image if the character is in stealth mode and the monster is alerted
<br>
<br>
<li>bug removed: the monster ability "dispels magic" works now correctly
<br>
<li>bug removed: the traits "Chosen (God of War / Goddess of Death)" do not get activated by thieving monsters, banishing monsters etc. anymore
<br>
<li>bug removed: the spell "Excavate" works now again on discovered
<br>
treasures
<br>
<li>bug removed: hit points got still messed by shapechanging</ul>
<br>
What? No <i>Kung Fu Fighting</i>? I guess that might be a little bit frightenning
The graphical rogue-like <A href="http://laby.toybox.de/?sprache=1">Lost Labyrinth</a> has progressed to <A href="http://laby.toybox.de/download.php3?sprache=1">version 4.010a</a> of the coffee cup game(because it can be played in relatively short amounts of time per game). Here's a list of the new features and other fun changes:
<br>
<ul><li>new version: 4.010a
<br>
<li>new traits: Swordfighting, Axefighting, Spearfighing, Hammerfighting(if the character wields such a weapon, his attack and damage in melee increases by 50%)
<br>
<li>new items: Rune Axe, Rune Hammer, Rune Mace, Mace of Midnight, Trident of the Nereids, Doombringer Spear, Doombringer Axe, Mace of Dawn
<br>
<li>new spell: Distract (Illusion magic, circle 1: a monster looses the "alerted" status)
<br>
<li>moved the spell "Glamour" to Illusion magic circle 4
<br>
<li>sneaking now also applies to the raising undead
<br>
<li>there's a 10% chance per round that an alerted monster looses the "alerted" status
<br>
<li>a small red exclamation mark is displayed in the upper left corner of the monster image if the character is in stealth mode and the monster is alerted
<br>
<br>
<li>bug removed: the monster ability "dispels magic" works now correctly
<br>
<li>bug removed: the traits "Chosen (God of War / Goddess of Death)" do not get activated by thieving monsters, banishing monsters etc. anymore
<br>
<li>bug removed: the spell "Excavate" works now again on discovered
<br>
treasures
<br>
<li>bug removed: hit points got still messed by shapechanging</ul>
<br>
What? No <i>Kung Fu Fighting</i>? I guess that might be a little bit frightenning