MetalCraze
Arcane
I can't believe you spent so much time writing a fanboying wall of text.
The review is terrible and gives out a fanboy blindness in you. And here are some reasons why:
- when you write about presumably positive things - you never back them up with examples - like "zomg what an amount of branching!" - what makes it worse is that so far there are 100% proof that AP has no branching and no C&C apart from flavour filler that doesn't affect the game progression at all (as your review also shows). You still complete objectives, you still win no matter what or who you choose and who you kill - only character models change.
And not a single example of branching (new quests, new levels, locked paths).
- yet when you "criticize" something it inevitably goes into finding excuses without a single example or argument why it's in fact good
"
Having said that, some of the abilities in the game were honestly fun. Sure, Chain Shot was overpowered. Shadow Operative was ridiculous (from a realism point of view). Martial Arts was underdeveloped. Focused Aim was mostly useless. But despite all this, AP's character and combat systems felt like they had surprising depth - for a FPS-RPG hybrid - and this is something I didn't expect."
So it was bad but it was good?
- you compare to the worst examples instead of the best
like here "I liked the equipment system, which was modeled after ME 1's. After seeing how Bioware dumbed down ME 2, I'm glad that Obsidian didn't imitate the Canadians there."
AP is a copy of ME1. ME1 is a very dumbed down game with a very primitive gameplay - you do nothing in it but shoot the same enemies and play single cell minigames. But disregard that - why won't you compare action-stealth gameplay to at least Splinter Cell?
"And it's not like ME's AI was infinitely better"
What about Thief AI?
Finally this is crowned by
" I'd be surprised if you could find a recent RPG that has as much C&C as Alpha Protocol does"
What about not recent, actual RPGs?
- also try know what you are talking about. Obsidian didn't use anything from ME. "ME engine/ME facial animations" are Unreal Engine 3.
Another thing
"All the AP characters sound unique and believable, and Obsidian has a solid grasp of showing personalities and accents through dialogue."
Then perhaps you can explain how exactly a mute emo chick or very badly dressed Sie that reminds more about some chick from MGS and totally not about professional mercenary, or flaming faggot Brayko manage to boss mooks around? Because that isn't believable or unique at all. It looks nonsensical like in MGS.
Now compare them to 24 "bosses":
I specially tried to read this review from a point of a neutral observer, but it caters only perhaps to fanboys. The general tone of every single feature described in it is "this is bad, but I just closed my eyes on it, and that was so good, but I can't tell you why"
So the review is bad, sounds like something IGN/Gamespot will write in their worst days - lots of saliva, zero substance.
Another thing - you keep calling this RPG - tell me then
Where are stats? Where are stat checks? Which roles can your character execute through the character system apart from shooting AIs which is a shooter thing?
There are more complaints, like you not actually telling anything in-depth about the gameplay (linear levels, enemies looking in opposite directions from thorton, messed up gunplay thanks to console-like targetting system, railroad without the ability to go the route you want - even in the open areas you are forced to stay on rails, like not being able to jump down in any other place besides where designers intended etc), which is the most important part in shooters, considering that shooter parts take about 80% of AP's game time.
The review is terrible and gives out a fanboy blindness in you. And here are some reasons why:
- when you write about presumably positive things - you never back them up with examples - like "zomg what an amount of branching!" - what makes it worse is that so far there are 100% proof that AP has no branching and no C&C apart from flavour filler that doesn't affect the game progression at all (as your review also shows). You still complete objectives, you still win no matter what or who you choose and who you kill - only character models change.
And not a single example of branching (new quests, new levels, locked paths).
- yet when you "criticize" something it inevitably goes into finding excuses without a single example or argument why it's in fact good
"
Having said that, some of the abilities in the game were honestly fun. Sure, Chain Shot was overpowered. Shadow Operative was ridiculous (from a realism point of view). Martial Arts was underdeveloped. Focused Aim was mostly useless. But despite all this, AP's character and combat systems felt like they had surprising depth - for a FPS-RPG hybrid - and this is something I didn't expect."
So it was bad but it was good?
- you compare to the worst examples instead of the best
like here "I liked the equipment system, which was modeled after ME 1's. After seeing how Bioware dumbed down ME 2, I'm glad that Obsidian didn't imitate the Canadians there."
AP is a copy of ME1. ME1 is a very dumbed down game with a very primitive gameplay - you do nothing in it but shoot the same enemies and play single cell minigames. But disregard that - why won't you compare action-stealth gameplay to at least Splinter Cell?
"And it's not like ME's AI was infinitely better"
What about Thief AI?
Finally this is crowned by
" I'd be surprised if you could find a recent RPG that has as much C&C as Alpha Protocol does"
What about not recent, actual RPGs?
- also try know what you are talking about. Obsidian didn't use anything from ME. "ME engine/ME facial animations" are Unreal Engine 3.
Another thing
"All the AP characters sound unique and believable, and Obsidian has a solid grasp of showing personalities and accents through dialogue."
Then perhaps you can explain how exactly a mute emo chick or very badly dressed Sie that reminds more about some chick from MGS and totally not about professional mercenary, or flaming faggot Brayko manage to boss mooks around? Because that isn't believable or unique at all. It looks nonsensical like in MGS.
Now compare them to 24 "bosses":
I specially tried to read this review from a point of a neutral observer, but it caters only perhaps to fanboys. The general tone of every single feature described in it is "this is bad, but I just closed my eyes on it, and that was so good, but I can't tell you why"
So the review is bad, sounds like something IGN/Gamespot will write in their worst days - lots of saliva, zero substance.
Another thing - you keep calling this RPG - tell me then
Where are stats? Where are stat checks? Which roles can your character execute through the character system apart from shooting AIs which is a shooter thing?
There are more complaints, like you not actually telling anything in-depth about the gameplay (linear levels, enemies looking in opposite directions from thorton, messed up gunplay thanks to console-like targetting system, railroad without the ability to go the route you want - even in the open areas you are forced to stay on rails, like not being able to jump down in any other place besides where designers intended etc), which is the most important part in shooters, considering that shooter parts take about 80% of AP's game time.