MetalCraze said:
@Azarkon:
Of course you are not a professional reviewer or anything - I never said that. But what was the point of writing this review? To look at it yourself?
To share an opinion? Why does anyone post on forums?
Yeah you concentrated only on "watching a movie" part of the game and even there it was like finding excuses.
No, like I said, I enjoyed the mission scenarios. Gunfighting wasn't the best I've seen. AI was crap. Camera angles were sometimes horrid. But it was playable and enjoyable. I didn't give high marks to Obsidian for the gameplay. I just said that it was fun. Many people share this opinion, both here and elsewhere, and some of them are much harsher critics than I. I don't see why it's so hard to comprehend.
Because it's not the only thing that changes. Dialogues change. Events change. The whole context changes. You could say that, at the end of PST, the only difference between killing yourself and absorbing TTO is that you get a separate animation. Is that meaningful?
Even going on banal killing spree of essential characters in Fallouts and Arcanum will either lock lots of quests from you or you will still be able to complete them provided you will find an -alternative- way.
In AP you can kill only when you are allowed and even then a replacement is forced on you. What you do or choose doesn't matter in AP.
Yes it does. Your objectives change if you kill/spare different people, or if you choose to side with/against different factions. Siding with Halbech means that you can just walk off of the island with Leland. Killing Marburg in the museum means that you can't use him against Parker, but you can still manipulate Parker through other means, or, if those too are unavailable because you made the wrong choices, you can still kill him. These are different ways of completing the same overall quest, and which produce different endings.
If you lose it isn't called a railroad. Railroad is when no matter what you do it all goes the same.
But as for a sequel - of course - money must be milked. Although why anyone would need a sequel of a game that is such a failure on every front?
Reload, not railroad, and I did criticize Obsidian for putting the cart before the horse, no?
So? What does it change? Nothing. Different character models that ultimately affect nothing in the end. Bioware LARPing - choices but no consequences.
As I've said - flavour filler and different models. Why were you arguing against it again?
Even in KotOR getting high "influence" with various party members results in you getting additional quests or even subplots with them. And yet KotOR is a railroad very much. But AP went lower.
I knew you were going to do this. Yeah, you know, in Fallout, joining the Master and is actually the same thing as killing him - all it does is produce different ending texts. What's the point of choices and consequences again? And who says you don't get additional subplots with characters in AP? You realize that, just before the end of the game, you can contact various allies for additional subplots, and that this depends on your choices?
If your only point is equivalent to FSM's - that choices should unlock additional missions in entirely new locations - then read my reply to him.
How exactly a broken stuff that makes the game even easier than it is is fun? I thought fun was about playing the game, not pressing a "win" button and see shit instantly die.
I'll quote some other guy on this:
If you don't go out of your way to gimp it, it's actually quite enjoyable. There are some parts that can go fuck themselves (hi2u hacking) but for the most part it's pretty smooth. I'm not a big fan of cone of fire but if you could fire straight there would be almost no challenge to the stealthing part (MGS:4 anyone?). It's like retards who whined about there being no challenge in Valkyrie Chronicles because they just used Alicia to bumrush the end flag on every map.
That's why I asked you to compare it to better, similar games.
But yes it copies a lot from ME1. From non-descriptive dialogue wheel, that covers the railroad, character system where instead of stats you unlock spells to the exactly same shooter gameplay. You don't stealth in AP either - there are enough times where triggers instantly tell enemies where you are and bosses of course which you can't stealth. You just exploit the stupidity of AI - shadows, lighting, surfaces, noise - all of it doesn't matter - you press a magical "make me transparent" button and run past them. If you'll add the same button to ME it will become just as "stealthy".
Except for most of the game, even playing as a Vet, you don't get 30 seconds of Shadow Operative. If you want to play like a faggot and use six seconds of invisibility to move from pillar to pillar, and then afk for 45 seconds waiting for the cooldown,, yea, stealth sucks. But if you combined Shadow Operative with some other abilities - like Silent Running, and exploited the terrain and patrol paths, you could get through levels much faster. Which is the whole point.
Stealth in AP isn't perfect by any means, but it's playable, and in some situations, exciting.
AP is a pure action game too. No?
Hybrid of what?
And which areas?
AP has linear corridors, you are railroaded by small barriers that you can't get over, animations are terrible, stealth and gunplay are primitive, voice acting is mediocre, progression is very linear - so where are those areas where all the effort went? Low poly truck wheels?
I've already covered my opinions about these topics. Not going to repeat myself.
No if you do stealth and you do shooter that take the absolute majority of the game time it must be compared to stealth-action games. Just because instead of linear cutscenes you are able to choose 5 minute cutscenes on your own in between terribad hour-long levels - it excuses the game from sucking how?
Or why don't you compare it to DX? It has real RPG elements, open levels with alternative routes, some of which require character skills to unlock them, no minigames and even a bit of real non-linearity, and even though it's small - AP has nothing on it. I'm speaking of course about the choice you make whether to get back to UNATCO or go rebel. And you can run away from boss fights.
That is in a game that is 10 years old. Somehow you forgot to mention all this eh?
Deus Ex is a superior game - doesn't mean AP is BAD. Honestly, how many games have been able to match Deus Ex? Even its own sequel sucked balls by comparison.
If Deus Ex is a 10, AP would be a 7. That's about how I'd rate them if they were placed side by side.
Weren't you just saying that AP isn't a copy of ME?
This is fun you know.
Engine-wise, it's very similar. Gameplay-wise, it's different. Not hard to understand.
Believable != stupid either. Believable is something that is based on common sense. Everything else is just MGS.
Super spies are inherently unrealistic. Doesn't mean we can't enjoy a good Bonds movie.
Try posting actual points, not dancing around.
If you don't understand a point, just ask.
A single example that isn't even a proper stat check, designed more for LARPing? Well that's some heavy stuff man.
What about the ability to hack/lockpick anything even with zero skills which means that they don't matter at all.
You realize your skills in Sabotage affect the difficulty of hacking/lockpicking, right, and that after a certain point, not having skills or bonuses in Sabotage make them virtually impossible?
So judging by how everything is bad in AP - what did you want then? A B-class anime? We already know that playing game isn't what you wanted. And because writing and characters in AP fail even when compared to mediocre american cop shows - I don't even compare it to high-class conspiracy TV media like 24 or Bourne.
What do I want? One thing's for sure - I don't want to play Deus Ex or Fallout for the 999th time, which is what I'd end up doing if I had your ... sensibilities.
Another way to think about it: what would I rather do, spend my days accumulating 12,000 posts' worth of meaningless bitching on the Codex, or play some actual games outside of the ones I've played too many times already?
So gameplay is fun because it's bad?
Flawed, not bad.
Yeah I got one - I think it's quite telling about AP's quality that you can compare it only to the worst.
ME is a highly rated game, FYI, and so is MOTB (even within Codex circles). Your own peculiarities aside, I believe my points of comparison are meaningful, and far from being terribad strawmen.