Fucking Quality Poster
Guest
So, I bought this game since I've realized there are barely any recently released RPG's that I have actually played. I was skeptical at first, since the idea of a spy RPG was not that interesting to me, and the previews of the game made it look like most of the game was comprised of mindless gunfights. Having played through the Saudi Arabia missions, and now in Rome, the game is kind of a mixed bag.
First, I am enjoying the fact that character skill affects combat. The mini-games, while a minor annoyance, are not a huge inconvenience, though I would prefer it if they would also depend on character skill. So far, most of the missions consist of short sequences where I am sneaking around, but are mostly made up of my gunning through crowds of enemies. The sneaking is actually quite fun, but running and gunning seems to be the fastest way to make it through a level, and is at times way too easy. I have specialized in pistols, assault rifles, and martial arts. I am using an assault rifle most of the time, and only switch to pistols when I run out of ammo, which is rarely. Melee combat, while quite fun to use, is of no practical use when you have a gun that can end the fight a lot quicker and more efficiently. What I find annoying about the game is the lack of depth in terms of character customization. The only thing dictated by my character skill is how I fare in combat - and even there it makes little difference. Is the only character progression I am going to make throughout the game going to be about quicker ways to kill my already feeble enemies? Why weren't conversational abilities such as 'Suave' or 'Professional' made to be affected by character skills? Why can my Michael Thornton who has absolutely no points dedicated to his technical aptitude pretty much hack any computer he sees?
Gameplay-wise, I think the game does a satisfactory job of presenting missions and set-piece gunfights and what have you.
However, my question to you, who have finished the game, centers around the role-playing aspects of the game: Does it get any better? Just how far does character customization go? Is this an RPG or an action adventure?
Would you recommend I continue or pick up something else?
First, I am enjoying the fact that character skill affects combat. The mini-games, while a minor annoyance, are not a huge inconvenience, though I would prefer it if they would also depend on character skill. So far, most of the missions consist of short sequences where I am sneaking around, but are mostly made up of my gunning through crowds of enemies. The sneaking is actually quite fun, but running and gunning seems to be the fastest way to make it through a level, and is at times way too easy. I have specialized in pistols, assault rifles, and martial arts. I am using an assault rifle most of the time, and only switch to pistols when I run out of ammo, which is rarely. Melee combat, while quite fun to use, is of no practical use when you have a gun that can end the fight a lot quicker and more efficiently. What I find annoying about the game is the lack of depth in terms of character customization. The only thing dictated by my character skill is how I fare in combat - and even there it makes little difference. Is the only character progression I am going to make throughout the game going to be about quicker ways to kill my already feeble enemies? Why weren't conversational abilities such as 'Suave' or 'Professional' made to be affected by character skills? Why can my Michael Thornton who has absolutely no points dedicated to his technical aptitude pretty much hack any computer he sees?
Gameplay-wise, I think the game does a satisfactory job of presenting missions and set-piece gunfights and what have you.
However, my question to you, who have finished the game, centers around the role-playing aspects of the game: Does it get any better? Just how far does character customization go? Is this an RPG or an action adventure?
Would you recommend I continue or pick up something else?