Sacculina
Educated
- Joined
- May 13, 2011
- Messages
- 389
To clarify, I mean the first Deus Ex, not the pre/sequels
I’m not asking which one's the better game; that's too obvious. Which does the KKKodex think is the superior aar pee gee, and why? Consider the following comparisons:
Character building:
The core character system of Mass Effect is the slow enhancement of skills and abilities that allow you to shoot enemies dead, persuade/intimidate and open locked crates with increased proficiency. You start out a gimped grunt with peashooters and end as a competent grunt with decent weapons.
The core character system of Deus Ex is player-defined enhancement of skills and abilities to suit a preferred play-style. You start out as a rookie with terrible aim and unsteady hands, and end as any combination of super-soldier, invisible ninja, locksmith, technician, bomb expert, genius hacker, blackjacker, Olympic swimmer and crate-stacker. Several powerful weapons are available from the very beginning; their usefulness is determined by the level of your skills.
Gameplay:
In Mass Effect, the primary means of progressing through the game is by shooting people until death or cutscene. Your special abilities serve only to facilitate that. XP is mostly gained by killing enemies.
Deus Ex offers several different approaches to accomplishing your objectives, including (but not limited to) killing all opposition, sneaking past all opposition, hacking into security systems to reprogram turrets and/or bots, and finding alternate paths that bypass opposition altogether. XP is mostly granted for completing objectives, not killing enemies.
Choices and consequences:
Choices and consequences in Mass Effect serve to increase your paragon and renegade alignments, or to pick who gives you the congratulatory handshake in the end. More tangible consequences require you to purchase the sequel(s).
Choices and consequences in Deus Ex are mostly flavour but sometimes offer rewards (an augmentation canister, a certain kill-switch, an easy way into the shipyards).
Equipment:
Mass Effect offers an array of skin-tight space suits, from armour that does little besides accentuating your wo/manly curves to armour that allows you to fight without cowering behind the Velcro chest-high walls. A variety of weapons is also available, distinguishable by reskin and rank. The latter indicates whether you should expect to spend three shots to kill, or a hundred. Most of these are customizable with useful upgrades, which are also ranked for your convenience. The defence corporations of the Mass Effect universe are nothing if not completely honest about the exact quality of their products.
Deus Ex allows you to customize weapons with weapon mods such as scopes, silencers and laser sights. You cannot change your armour, but there are single-use 'armours' that grant invisibility, increased ballistic protection, more time underwater and resistance to hazardous environments. Their effectiveness is determined by the environmental training skill, which is next to worthless.
Multiple endings:
Mass Effect has two endings, depending on whether your alignment tends more towards paragon or renegade. Before the credits, Shepard strikes a heroic pose: paragons stare blankly into space; renegades carry a weapon, presumably to shoot karma when it comes back to bite them in the arse.
Deus Ex has three endings:
I’m not asking which one's the better game; that's too obvious. Which does the KKKodex think is the superior aar pee gee, and why? Consider the following comparisons:
Character building:
The core character system of Mass Effect is the slow enhancement of skills and abilities that allow you to shoot enemies dead, persuade/intimidate and open locked crates with increased proficiency. You start out a gimped grunt with peashooters and end as a competent grunt with decent weapons.
The core character system of Deus Ex is player-defined enhancement of skills and abilities to suit a preferred play-style. You start out as a rookie with terrible aim and unsteady hands, and end as any combination of super-soldier, invisible ninja, locksmith, technician, bomb expert, genius hacker, blackjacker, Olympic swimmer and crate-stacker. Several powerful weapons are available from the very beginning; their usefulness is determined by the level of your skills.
Gameplay:
In Mass Effect, the primary means of progressing through the game is by shooting people until death or cutscene. Your special abilities serve only to facilitate that. XP is mostly gained by killing enemies.
Deus Ex offers several different approaches to accomplishing your objectives, including (but not limited to) killing all opposition, sneaking past all opposition, hacking into security systems to reprogram turrets and/or bots, and finding alternate paths that bypass opposition altogether. XP is mostly granted for completing objectives, not killing enemies.
Choices and consequences:
Choices and consequences in Mass Effect serve to increase your paragon and renegade alignments, or to pick who gives you the congratulatory handshake in the end. More tangible consequences require you to purchase the sequel(s).
You also choose either of two companions as a mandatory heroic sacrifice.
Choices and consequences in Deus Ex are mostly flavour but sometimes offer rewards (an augmentation canister, a certain kill-switch, an easy way into the shipyards).
Equipment:
Mass Effect offers an array of skin-tight space suits, from armour that does little besides accentuating your wo/manly curves to armour that allows you to fight without cowering behind the Velcro chest-high walls. A variety of weapons is also available, distinguishable by reskin and rank. The latter indicates whether you should expect to spend three shots to kill, or a hundred. Most of these are customizable with useful upgrades, which are also ranked for your convenience. The defence corporations of the Mass Effect universe are nothing if not completely honest about the exact quality of their products.
Deus Ex allows you to customize weapons with weapon mods such as scopes, silencers and laser sights. You cannot change your armour, but there are single-use 'armours' that grant invisibility, increased ballistic protection, more time underwater and resistance to hazardous environments. Their effectiveness is determined by the environmental training skill, which is next to worthless.
Multiple endings:
Mass Effect has two endings, depending on whether your alignment tends more towards paragon or renegade. Before the credits, Shepard strikes a heroic pose: paragons stare blankly into space; renegades carry a weapon, presumably to shoot karma when it comes back to bite them in the arse.
Deus Ex has three endings:
JC can plunge the world into another Dark Age, become part of the new ruling elite, or merge with an AI and rule the world.