Rpgsaurus Rex
Guest
As for 1.3, there's always Content patch if you don't like the special brand of BS that the normal version has going. Personally I do believe that the "RPG" aspect of FFT is almost completely lost in 1.3, where it doesn't really feel like you're gaining in power and more "What ability do I need to get past this brick wall?"
If it wasn't for those abilities that actually do have to be balanced around high JP costs such as Teleport, Short Charge, Hamedo etc... 1.3 WOULD probably make for a better "puzzle game patch" by just having every abilities unlocked at the start.
Couldn't have said it better myself. When I tried talking to creator ("why not make FFEdit a legitimate alternative to Mandalia Plain grind"), the reaction was "OMG you cheat your opinion is irrelevant". LOL.
These arguments would have a lot more weight if not for the fact that Spekkio did a LP where he let random people decide on their classes and abilities, didn't know a fucking thing about zodiac signs or brave/faith, and declared the first zodiac beast impossible and ragequit. He then uploaded the save and I won the fight using his characters setup in a different way on my first attempt. It was an awful sub optimal party and I still won a boss fight on my first attempt. An actual well planned party with inner party synergies (100% buff rates for your white mage, etc.) and decent stats (instead of a 40~ faith black mage) would steamroll.
Congratulations.
Actually 1st Zodiac fight is the mod's shining moment.