Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

~

  • Thread starter Deleted member 11480
  • Start date

Absalom

Guest
I made the mother of all coasters that had an 12+ intensity rating. Ultra-Extreme. It was so intense it dropped the excited and fun ratings to 0. It was suspended over the park and did wild crazy shit like loop the loop through an unrelated water slide but people wouldn't fucking ride it.

No wonder I don't respect the plebs in-game.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
My favorite death trap was a Vertical Steel Coaster with a powered boost that would climb as far as it could, followed by a vertical drop that would go underground before coming to a sudden and fatal stop. I made a sign by the underground entrance saying, "Welcome to Hell!" Being a sadistic 12 year old was great!

I think I'll recreate it when I get home from college.

EDIT: Checked, Vertical Steel doesn't have powered launch, so my memory is playing with me. Sad.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Oh, and I can't believe no one posted this yet:

This is a biiiiiiig image.

QE3Geso.jpg

4.48 Excitement is pretty good for that ride.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Welp... dug out my old CD and reinstalled. This'll tide me over until SRR is released or KSP mods get updated to 0.21
 

Skunkpew

Augur
Joined
Jun 17, 2013
Messages
138
Location
Ontario
It's cheesing, but it's so easy to build powered boost coasters that have a couple hills, several loops and are only 30 seconds in length, but which are 6.5 excitement and 5.5 intensity. Even more excitement if you loop them around one another. If you build 3 or 4 of those, the people will line up forever (and pay top dollar if you need them to), while also keeping the lines short because the ride cycles through so quickly. People will always have something to queue into, boosting their excitement quickly, and will also prep them for the more intense rides.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,715
Location
Dutchland
Recently got RCT2 from GOG. The save function is really archaic (a Windows save-as screen? oh boy) but this game is oh so much fun. I do always end up sperging out and spending all but my last money on rides when building a new park, rendering me all but broke halfway into the first year.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
WTF? I thought I was the only guy on the Codex who loved the Roller Coaster Tycoon games, and now I discover half of you are loyal fans of this series.

How come there has been no discussion of it before?
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,715
Location
Dutchland
Well, I guess that means there's only one option left for us.

A Let's Play.
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,101
Well, I guess that means there's only one option left for us.

A Let's Play.

A succession game à la Dwarf Fortress, everyone takes the park one year and then they post how much growth they did get that year to see who's the better park manager.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,715
Location
Dutchland
Huh, I've been doing a bit of reading and it seems that Chris Sawyer has gone on record saying that the scenarios are the point of the game, and people who play sandbox/free mode are "doing it wrong, and need to get serious and do it right".

Which would explain why RCT2 sold way less than RCT1.
 

Bluebottle

Erudite
Patron
Joined
Oct 17, 2005
Messages
1,182
Dead State Wasteland 2
Was amazed at first playing it how much, on the surface, it is just a blatant Theme Park clone. Down to the default colours for almost everything, the way rides are built, the range of starting shops and rides etc. However, it expands so much on the core concept that it makes its predecessor look impossibly primitive. Just shows that adding to and enriching the details of a title count so much more than the shitty gimmicks and graphical updates added by subsequent Theme Park sequels. Seems strange now to think back to a time when people would play an enjoyable game and think what they could add to it if they had made it themselves, not what they could strip out for an easy cash in.
 
Unwanted

jcd

Punished JCD
Patron
Joined
Jan 4, 2012
Messages
10,681
Location
UNATCO HQ
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Bubbles In Memoria
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
 
Last edited:

sexbad?

Arcane
Patron
Joined
Apr 7, 2013
Messages
2,812
Location
sexbad
Codex USB, 2014
Huh, I've been doing a bit of reading and it seems that Chris Sawyer has gone on record saying that the scenarios are the point of the game, and people who play sandbox/free mode are "doing it wrong, and need to get serious and do it right".

Which would explain why RCT2 sold way less than RCT1.
Is RCT2 more objective oriented then? I have both, and I haven't done the sequel in a long time. The expansions for the original kind of irked me because of how restrictive the objectives were, so I'm not sure I'd enjoy RCT2 as much if it has more "complete this coaster with rating X/Y/Z"
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,715
Location
Dutchland
Huh, I've been doing a bit of reading and it seems that Chris Sawyer has gone on record saying that the scenarios are the point of the game, and people who play sandbox/free mode are "doing it wrong, and need to get serious and do it right".

Which would explain why RCT2 sold way less than RCT1.
Is RCT2 more objective oriented then? I have both, and I haven't done the sequel in a long time. The expansions for the original kind of irked me because of how restrictive the objectives were, so I'm not sure I'd enjoy RCT2 as much if it has more "complete this coaster with rating X/Y/Z"
Objectives in RCT2 differ from "have X guests in your park by date Y with park rating Z", "pay off your loan of XXk by the end of date Y", indeed the "build XX rollercoasters with rating Y by date Z" thing, "have park value of XXX by date Y" and a few things more.

But you can also make your own parks with objectives if you want to mess around, but I'm afraid that there's no free play mode.
 

sexbad?

Arcane
Patron
Joined
Apr 7, 2013
Messages
2,812
Location
sexbad
Codex USB, 2014
Huh, I've been doing a bit of reading and it seems that Chris Sawyer has gone on record saying that the scenarios are the point of the game, and people who play sandbox/free mode are "doing it wrong, and need to get serious and do it right".

Which would explain why RCT2 sold way less than RCT1.
Is RCT2 more objective oriented then? I have both, and I haven't done the sequel in a long time. The expansions for the original kind of irked me because of how restrictive the objectives were, so I'm not sure I'd enjoy RCT2 as much if it has more "complete this coaster with rating X/Y/Z"
Objectives in RCT2 differ from "have X guests in your park by date Y with park rating Z", "pay off your loan of XXk by the end of date Y", indeed the "build XX rollercoasters with rating Y by date Z" thing, "have park value of XXX by date Y" and a few things more.

But you can also make your own parks with objectives if you want to mess around, but I'm afraid that there's no free play mode.
All right, doesn't sound much different than the first game and its expansions. I'm fine without free play, actually, but I don't have the kind of brain that enjoys masterfully crafting rides with specific ratings. It's very restrictive feeling. The rest of the objectives are either fine or wonderful imho.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Well, I guess that means there's only one option left for us.

A Let's Play.

A succession game à la Dwarf Fortress, everyone takes the park one year and then they post how much growth they did get that year to see who's the better park manager.

Actually this sounds pretty cool. Someone should do this.

Hell, I might if no one else does.

Huh, I've been doing a bit of reading and it seems that Chris Sawyer has gone on record saying that the scenarios are the point of the game, and people who play sandbox/free mode are "doing it wrong, and need to get serious and do it right".

Which would explain why RCT2 sold way less than RCT1.
Is RCT2 more objective oriented then? I have both, and I haven't done the sequel in a long time. The expansions for the original kind of irked me because of how restrictive the objectives were, so I'm not sure I'd enjoy RCT2 as much if it has more "complete this coaster with rating X/Y/Z"
Objectives in RCT2 differ from "have X guests in your park by date Y with park rating Z", "pay off your loan of XXk by the end of date Y", indeed the "build XX rollercoasters with rating Y by date Z" thing, "have park value of XXX by date Y" and a few things more.

But you can also make your own parks with objectives if you want to mess around, but I'm afraid that there's no free play mode.
All right, doesn't sound much different than the first game and its expansions. I'm fine without free play, actually, but I don't have the kind of brain that enjoys masterfully crafting rides with specific ratings. It's very restrictive feeling. The rest of the objectives are either fine or wonderful imho.

Building your own scenario is the closest thing to Free Play you can get, and it's pretty good honestly. However, the scenarios in RCT2 are pretty lame, whether vanilla or expansion. You won't find any scenario that makes you feel like this is something you can make something neat with, like Evergreen Parks; nor ones you can stare in awe at like Diamond Heights.

RCT2 is still better due to the landscaping options and other additions and you can download ports of RCT1 maps online.

Oh, and you can't charge for both parks and rides. Each scenario allows for charging of only one or the other. Charge extra for the restrooms to make up for that.
 
Last edited:

sexbad?

Arcane
Patron
Joined
Apr 7, 2013
Messages
2,812
Location
sexbad
Codex USB, 2014
Well, I guess that means there's only one option left for us.

A Let's Play.

A succession game à la Dwarf Fortress, everyone takes the park one year and then they post how much growth they did get that year to see who's the better park manager.

Actually this sounds pretty cool. Someone should do this.

Hell, I might if no one else does.

Objectives in RCT2 differ from "have X guests in your park by date Y with park rating Z", "pay off your loan of XXk by the end of date Y", indeed the "build XX rollercoasters with rating Y by date Z" thing, "have park value of XXX by date Y" and a few things more.

But you can also make your own parks with objectives if you want to mess around, but I'm afraid that there's no free play mode.
All right, doesn't sound much different than the first game and its expansions. I'm fine without free play, actually, but I don't have the kind of brain that enjoys masterfully crafting rides with specific ratings. It's very restrictive feeling. The rest of the objectives are either fine or wonderful imho.

Building your own scenario is the closest thing to Free Play you can get, and it's pretty good honestly. However, the scenarios in RCT2 are pretty lame, whether vanilla or expansion. You won't find any scenario that makes you feel like this is something you can make something neat with, like Evergreen Parks; nor ones you can stare in awe at like Diamond Heights.

RCT2 is still better due to the landscaping options and other additions and you can download ports of RCT1 maps online.

Oh, and you can't charge for both parks and rides. Each scenario allows for charging of only one or the other. Charge extra for the restrooms to make up for that.
I kind of see what you mean. I did two beginner parks last night (to get the hang of things) and looked through a few others, and they looked neat visually, like they had great themes and landscape jobs, but the level design itself wasn't so great. However, I just saw the expert parks, and some of those looked much more enticing. I'll definitely be looking for an Evergreen Gardens port, though. I have a lot of fond memories with some of RCT1's maps.
 

xilo3z

Educated
Joined
Apr 17, 2012
Messages
80
WTF? I thought I was the only guy on the Codex who loved the Roller Coaster Tycoon games, and now I discover half of you are loyal fans of this series.

How come there has been no discussion of it before?

How do you not remember Tycoon Codex? Putting the Coon back into Tycoon. The disco inferno of Cooning. RPG bros love their tycoon games.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom