Reading on the Planescape thread, I'm surprised that Silent Storm doesn't come up every time rpg combat is discussed.
It, on EVERY level, elevates turn-based combat on both a visceral and dynamic level, while offering vastly superior 'tactical' combat to Fallout's 'hide behind wall, step out and fire, hide behind wall'. Fallout had nearly zero tactics, since you cannot control your party. No stances. Facing is irrelevent. Flanking impossible ( again no npc control ).
Not to disparage Fallout itself, of course, but to say it had great combat is stretching it.
I asked this question on DaC a while ago, so with all that said, do you guys WANT greater control and tactics in rpg combat(silent storm), or are you happy merely with battles of attrition and 'who has more stimpaks'(Fallout)?
Cheers
It, on EVERY level, elevates turn-based combat on both a visceral and dynamic level, while offering vastly superior 'tactical' combat to Fallout's 'hide behind wall, step out and fire, hide behind wall'. Fallout had nearly zero tactics, since you cannot control your party. No stances. Facing is irrelevent. Flanking impossible ( again no npc control ).
Not to disparage Fallout itself, of course, but to say it had great combat is stretching it.
I asked this question on DaC a while ago, so with all that said, do you guys WANT greater control and tactics in rpg combat(silent storm), or are you happy merely with battles of attrition and 'who has more stimpaks'(Fallout)?
Cheers