Child of Malkav
Erudite
1. Pathfinder Kingmaker. There's something about this that I like but I just don't know the system. I do plan on playing Wrath of the Righteous when it comes out. The fact that they added turn based is very good. Maybe by then I'll learn a bit about the ruleset.
2. Fallout 2. I played FO1 last year for the first time and I liked it very much. I did a Predator build, stealth boy, alien blaster, energy weapons. Very cool. Also did a diplomatic thief build, with sneak, speech and lockpick I think.
For some reason I just can't get into FO2 which is a damn shame because I hear it's the best one, having more options and such, but I think what deters me is the forced combat. Everywhere I look for guides, all of them suggests picking up at least one combat skill. I played the game for a while, restarted, tried different builds and I can confirm: you absolutely need a combat skill. This was not the case in FO1 or NV. You could finish those games without killing anyone. And I assume that's why I put it aside for so long. I'll try again at a later date. With a combat skill this time.
3. Hitman 2016 and 2018. Played them for a little bit. Not a fan of the huge maps, accident opportunities everywhere, inventory limited to only like what 3 or 4 items, online only progression, rating system reduced to 1-5 stars, console influence evident with prompts all over the place, challenges telling you where to go and how to kill your target, weapon upgrades removed, notoriety system removed, newspapers at the end of a level removed, human shields removed, elevators and garroting from above removed, blood trails removed, sniper rifle assembling and disassembling animations removed, hideout removed, peeking through keyholes removed (they could have added a camera that can go under doors like in Splinter Cell) etc. They kept the instinct system, added a minimap and refined some aspects, added hiding in foliage like in AC and FC.
Not enough in my opinion. And I hoped that in Hitman 2021 they will bring at least some of these elements back, but no, they instead added VR. Don't see myself coming back to this franchise in the foreseeable future.
2. Fallout 2. I played FO1 last year for the first time and I liked it very much. I did a Predator build, stealth boy, alien blaster, energy weapons. Very cool. Also did a diplomatic thief build, with sneak, speech and lockpick I think.
For some reason I just can't get into FO2 which is a damn shame because I hear it's the best one, having more options and such, but I think what deters me is the forced combat. Everywhere I look for guides, all of them suggests picking up at least one combat skill. I played the game for a while, restarted, tried different builds and I can confirm: you absolutely need a combat skill. This was not the case in FO1 or NV. You could finish those games without killing anyone. And I assume that's why I put it aside for so long. I'll try again at a later date. With a combat skill this time.
3. Hitman 2016 and 2018. Played them for a little bit. Not a fan of the huge maps, accident opportunities everywhere, inventory limited to only like what 3 or 4 items, online only progression, rating system reduced to 1-5 stars, console influence evident with prompts all over the place, challenges telling you where to go and how to kill your target, weapon upgrades removed, notoriety system removed, newspapers at the end of a level removed, human shields removed, elevators and garroting from above removed, blood trails removed, sniper rifle assembling and disassembling animations removed, hideout removed, peeking through keyholes removed (they could have added a camera that can go under doors like in Splinter Cell) etc. They kept the instinct system, added a minimap and refined some aspects, added hiding in foliage like in AC and FC.
Not enough in my opinion. And I hoped that in Hitman 2021 they will bring at least some of these elements back, but no, they instead added VR. Don't see myself coming back to this franchise in the foreseeable future.