Verylittlefishes
Sacro Bosco
Hi, AdventureCodex! Today I want to talk about that beautiful period (mid-to-late 90s) when adventure gaming was so prestigious that not so-called "game writers" but the real authors who wrote amazing books were involved in production. It didn't last long, so I'm interested in collecting all games of this kind here, pls assist.
What I can remember at the moment:
Roger Zelazny and Chronomaster (1995)
Pretty impressive for its time, now out-of-sale adventure game created by the glorified author of The Chronicles of Amber, Lord of Light, Creatures of Light and Darkness, Jack of Shadows and A Night in the Lonesome October (all these books are amazing, though I never liked Amber series).
William Burroughs and The Dark Eye (1995)
In this case the influence of WSB, author of Naked Lunch and Red Night trilogy was more than his participation per se: Burroughs provided not only the voice for the character of Edwin, but also voiceovers for two slide-show sequences illustrating the short story "The Masque of the Red Death" and the poem "Annabel Lee".
Most of the game is exploration of Edgar Poe's nightmarish short fiction, but anyway typical WSB creepiness seeps out.
Harlan Ellison and I Have No Mouth, and I Must Scream (1995)
Ellison was heavily involved in this sequel/alternate experience of his famous short story (which is also is one of the most dark and disturbing sci-fi pieces I've ever read). The game takes place in a dystopian world where a mastermind artificial intelligence named “AM” has destroyed all of humanity except for five people, whom he has been keeping alive and torturing for the past 109 years by constructing metaphorical adventures based on each character's fatal flaws. The player interacts with the game by making decisions through ethical dilemmas that deal with issues such as insanity, rape, paranoia, and genocide.
Inspired by the new medium of videogames, Ellison wrote the 130-page script treatment himself alongside David Sears, who decided to divide each character's story with their own narrative. The original short story is just 13 pages long.
Douglas Adams and Starship Titanic (1998)
Funny and innovative FPV adventure game with a text parser.
...
Do you remember anything else?
What I can remember at the moment:
Roger Zelazny and Chronomaster (1995)
Pretty impressive for its time, now out-of-sale adventure game created by the glorified author of The Chronicles of Amber, Lord of Light, Creatures of Light and Darkness, Jack of Shadows and A Night in the Lonesome October (all these books are amazing, though I never liked Amber series).
Chronomaster narrates the story of Rene Korda (voiced by Ron Perlman), a retired and formerly renowned designer of "pocket universes" — self-contained worlds developed according to the tastes of the person who finances their construction. Korda is hired by a representative of the "Terran Regional government" to restore two pocket universes from a state of "temporal stasis" and to find out who is responsible for the situation.
William Burroughs and The Dark Eye (1995)
In this case the influence of WSB, author of Naked Lunch and Red Night trilogy was more than his participation per se: Burroughs provided not only the voice for the character of Edwin, but also voiceovers for two slide-show sequences illustrating the short story "The Masque of the Red Death" and the poem "Annabel Lee".
Most of the game is exploration of Edgar Poe's nightmarish short fiction, but anyway typical WSB creepiness seeps out.
Harlan Ellison and I Have No Mouth, and I Must Scream (1995)
Ellison was heavily involved in this sequel/alternate experience of his famous short story (which is also is one of the most dark and disturbing sci-fi pieces I've ever read). The game takes place in a dystopian world where a mastermind artificial intelligence named “AM” has destroyed all of humanity except for five people, whom he has been keeping alive and torturing for the past 109 years by constructing metaphorical adventures based on each character's fatal flaws. The player interacts with the game by making decisions through ethical dilemmas that deal with issues such as insanity, rape, paranoia, and genocide.
Inspired by the new medium of videogames, Ellison wrote the 130-page script treatment himself alongside David Sears, who decided to divide each character's story with their own narrative. The original short story is just 13 pages long.
Douglas Adams and Starship Titanic (1998)
Funny and innovative FPV adventure game with a text parser.
Written and designed by The Hitchhiker's Guide to the Galaxy creator Douglas Adams, Starship Titanic began development in 1996 and took two years to develop. In order to achieve Adams's goal of being able to converse with characters in the game, his company developed a language processor to interpret player's input and give an appropriate response and recorded over 16 hours of character dialogue. Oscar Chichoni and Isabel Molina, artists on the film Restoration (1995), served as the game's production designers and designed the ship's Art Deco visuals. The game's voice cast includes Monty Python members Terry Jones and John Cleese.
The game takes place on the eponymous starship, which the player is tasked with repairing by locating the missing parts of its control system. The gameplay involves solving puzzles and speaking with the bots inside the ship. The game features a text parser similar to those of text adventure games with which the player can talk with characters.
...
Do you remember anything else?