luj1
You're all shills
Looks like Nethergate, would bangThere is a whole bunch on the Codex gallery page from looks of it:
https://rpgcodex.net/gallery.php?album=10
Probably the clearest one:
Looks like Nethergate, would bangThere is a whole bunch on the Codex gallery page from looks of it:
https://rpgcodex.net/gallery.php?album=10
Probably the clearest one:
Geneforge 1 with its greenish menu
I completed Age of Decadence quite recently and loved it. My biggest gripe was with how the game looks - not the quality of the graphics, but how bland, generic and devoid of personality it looked.
Sure, its just a couple of screenshots, but I seriously lean toward the old style from what I've seen. Oh, well.
gewd gaem is gewd
I completed Age of Decadence quite recently and loved it. My biggest gripe was with how the game looks - not the quality of the graphics, but how bland, generic and devoid of personality it looked.
Sure, its just a couple of screenshots, but I seriously lean toward the old style from what I've seen. Oh, well.
gewd gaem is gewd
Best part of AOD was the 2d art like portraits etc, those were entirely top notch.
Shame about the 3d art, but then I guess you can't have everything. I'm glad Vince and co focused on the story over graphics.
I completed Age of Decadence quite recently and loved it. My biggest gripe was with how the game looks - not the quality of the graphics, but how bland, generic and devoid of personality it looked.
Sure, its just a couple of screenshots, but I seriously lean toward the old style from what I've seen. Oh, well.
gewd gaem is gewd
Why not? 2D RPGs will always be popular, if done well. Stoneshard sold twice as much as AoD and Underrail combined, while still in early access.Vault Dweller, now that we've seen the success of 2D iso RPGs like underrail, do you think Age of Decadence would have been successful as a 2D game?
By whom? People either like your game or they don't. We switched for two reasons: first, we ran into a problem and our programmer thought it would be better to switch to a proven engine than try to fix that problem and hope it's the last one. As it turned out Torque came with plenty of problems of its own but we didn't know it back then. Second, 3D does make many things easier, namely proper animations vs sprites where switching weapons or armor or shield increases the number of sprites exponentially.I think I recall you saying in one of your posts that you guys felt you had to move to 3D to be taken seriously.
Second, 3D does make many things easier, namely proper animations vs sprites where switching weapons or armor or shield increases the number of sprites exponentially.
ToEE would be an even better example. Anyway, it's a great option if you have an artist who can paint those 'gorgeous backgrounds' you mentioned.Second, 3D does make many things easier, namely proper animations vs sprites where switching weapons or armor or shield increases the number of sprites exponentially.
What's your opinion on 2.5D, as in using 3D character models on 2D backgrounds? A good example would be the Shadowrun Returns games. They had gorgeous backgrounds, and the character models were pretty good too and had lots of animations.
Is there some your dev log or thread where some technical problems of Torque Engine are explained more thoroughly?As it turned out Torque came with plenty of problems of its own but we didn't know it back then.
ToEE would be an even better example. Anyway, it's a great option if you have an artist who can paint those 'gorgeous backgrounds' you mentioned.Second, 3D does make many things easier, namely proper animations vs sprites where switching weapons or armor or shield increases the number of sprites exponentially.
What's your opinion on 2.5D, as in using 3D character models on 2D backgrounds? A good example would be the Shadowrun Returns games. They had gorgeous backgrounds, and the character models were pretty good too and had lots of animations.
No. Now that I'm older and wiser, I know that every engine has its share of problems, big and small. Even with Unreal 4 we had to deal with a number of issues already, like the dialogue system refusing to work when we did the first Steam build. Worked fine in the dev build, didn't work at all in a Steam build (that was a month before we started beta-testing the combat system which has quite a bit of dialogue and in-dialogue scripting).Is there some your dev log or thread where some technical problems of Torque Engine are explained more thoroughly?As it turned out Torque came with plenty of problems of its own but we didn't know it back then.
What's your opinion on 2.5D, as in using 3D character models on 2D backgrounds? A good example would be the Shadowrun Returns games. They had gorgeous backgrounds, and the character models were pretty good too and had lots of animations.