The position of PST on the top 100 codex list is a good indicator of the amount of current storyfags roaming the board.
To me the fighter class is the one that plays the smoothest. I recently played 16WIS 12INT 18CON 11STR and I attackmoved through the whole game. Beamdog surprisingly rehabilitated the thief by fixing pickpocketing, with some basic DEX you can crank your pickpocketing to 130 and you have 100% success rate, you can steal Heart Charms and other consumables ad infinitum. Morte with 2 Heart Charms has something like 95% slashing resists, he can easily tank the black abishais right after you get out of the mortuary. Plus infinite bone charms etc. Of course, once you have Annah she can do it too so being a thief becomes redundant. And the hide in plain sight exploit from BG doesn't work in PST. That said, surprisingly, wizard feels the most dated. Those FFesque animations just don't do it anymore. You cast Elysium Tears for 10 dmg, oh wow thanks. And before the age of online wikias, there was a sense of incomplete information with the wizard. You saw Trias cast the Mantle spell and you wondered whether you missed anything. Same with TNO's Conflagration. You got to the Modron Maze and you saw some unique consumables/spells to learn. You found Pharod's secret hideout and you hovered over every pixel of those bookshelves there. With wikias all of this is gone and the wizard feels naked.
I know, I know, sperging in PST, but it's 20 years old at this point ...
I play the game all the way trough with full warrior stats. Lots of fun. Combat incliuding.Oh, and one more bad thing.
There is no reason at all to be a warior or thief in this game. Mage is only proper class to be.
All important stats work best with mages and worst with warriors and thiefs so...
I know, I know, sperging in PST, but it's 20 years old at this point ...
Pun intended?incarnation
I know this may come as shock to some of you gentlemen, but one can appreciate both story AND combat.
And so, think of PST as top 100 material for its great story and in spite of its poor combat, while also putting ToEE in the same top for its great combat and in spite of its poor story.
It's a shame there are like 3 good encounters in the game. 5 or 6 if you happen to be at the right level to make a fight with bugbears interesting.The real story of ToEE is its character builds, party composition and combat encounters.
At very early levels perhaps. It becomes autoplay fairly quickly. Not much room for interesting stories.The dice rolls tell the best RPG stories of all.
Not to worry, I reversed everything with Ghidra, even the trash BIS put out just to be sure.I know, I know, sperging in PST, but it's 20 years old at this point ...
Sperging on the EE version no less, lmao.
No one cares what you or anyone else says about the EE version, as it isn't the original and authoritative incarnation.
You played an abomination, nothing more.
It's a shame there are like 3 good encounters in the game. 5 or 6 if you happen to be at the right level to make a fight with bugbears interesting.
It's a shame there are like 3 good encounters in the game.
Mage is only proper class to be.
Mage is only proper class to be.
All the spells are heavily nerfed over basic D&D, unless you really like 5 different versions of magic missile.
Meanwhile TNO can just pump STR to god levels and faceroll everything by midgame.
Sacrificing INT or CHRS for STR is a hell of a kick in the balls to what's it's known mostly for, the story/characters... You really do end up missing huge parts of the game... I supposed for multiple runthroughs it 'might' be worth it, but I don't see what could be gained.
Sacrificing INT or CHRS for STR is a hell of a kick in the balls to what's it's known mostly for, the story/characters... You really do end up missing huge parts of the game... I supposed for multiple runthroughs it 'might' be worth it, but I don't see what could be gained.
You can get all the stats you need to do companion/memory quests and still crush all who stand before you. I usually start with low combat stats because the slums are easy, and pump them throughout the early and mid levels. WIS/INT can be boosted with items and tattoos as needed later.
Really stats provide almost no benefit for mages so playing as one sacrifices most of the benefit of STR/DEX/CON. TNO is the only good fighter in the game while Dakkon can do enough as a mage.
ringtone