pOcHa
Arcane
- Joined
- Jul 12, 2015
- Messages
- 2,893
Cancelled GoldenEye remaster from 2007:
let me guess, license issues?
Cancelled GoldenEye remaster from 2007:
Get lost, chumley
The latest Hitman games offer dramatically more ways to kill the targets than the prior games. Replaying the older games now reveals how primitive they are in comparison.
Moreover, Hitman 2: Silent Assassin's disguise system doesn't work properly (the guards are so paranoid that disguises are almost useless), meaning that it doesn't play like a social stealth game. It also has multiple terrible linear levels.
Finally, it is possible and indeed recommended to turn off all of the guidance the new games offer.
It's a testament to how good the idea of Hitman is that series continued past the first two games. They have so much awful shit. Disguises that work... randomly. Do the exact same things and walk past guards in the exact same way, sometimes you get spotted and sometimes you don't. Run even for a millisecond or walk in a slightly wrong direction and you immediately get sniped from a dozen enemies hundreds of feet away. You'll never know whether you are doing the right thing and getting unlucky or just completely off base. Restricted reloading ontop of this and a bunch of levels that are actually impossible to do without a complete shootout.
It's a testament to how good the idea of Hitman is that series continued past the first two games. They have so much awful shit. Disguises that work... randomly. Do the exact same things and walk past guards in the exact same way, sometimes you get spotted and sometimes you don't. Run even for a millisecond or walk in a slightly wrong direction and you immediately get sniped from a dozen enemies hundreds of feet away. You'll never know whether you are doing the right thing and getting unlucky or just completely off base. Restricted reloading ontop of this and a bunch of levels that are actually impossible to do without a complete shootout.
Hitman SA and Contracts are quite realistic in the way that disguise doesn't give you 100% concealment. Enter the area without disguise and be shot at once, while doing that with a disguise gives you some time to pass through. Don't linger for too long - don't you think that guards won't recognize the strange bald guy?
Hitman entries clearly show how more casualized disguise system became. In SA alert threshold is very low - don't even get close to people. In Contracts threshold was rised, giving you more time. In Blood Money threshold was almost not present at all.
They did it good in hitman sa. In the original you had 100% concealment, you could jump on someones head and they wouldn't even blink.It's a testament to how good the idea of Hitman is that series continued past the first two games. They have so much awful shit. Disguises that work... randomly. Do the exact same things and walk past guards in the exact same way, sometimes you get spotted and sometimes you don't. Run even for a millisecond or walk in a slightly wrong direction and you immediately get sniped from a dozen enemies hundreds of feet away. You'll never know whether you are doing the right thing and getting unlucky or just completely off base. Restricted reloading ontop of this and a bunch of levels that are actually impossible to do without a complete shootout.
Hitman SA and Contracts are quite realistic in the way that disguise doesn't give you 100% concealment. Enter the area without disguise and be shot at once, while doing that with a disguise gives you some time to pass through. Don't linger for too long - don't you think that guards won't recognize the strange bald guy?
Hitman entries clearly show how more casualized disguise system became. In SA alert threshold is very low - don't even get close to people. In Contracts threshold was rised, giving you more time. In Blood Money threshold was almost not present at all.