V_K
Arcane
Third attempt. I've never actually finished the game. I typically run out of steam somewhere between Junkyard and Rail Crossing. Hence the frustration with the slow beginning - by the time things get interesting, I'm already so exhausted doing chores that I don't have the energy to continue.Your first playthrough or your nth?
You don't have to go straight from there. Just put in some references for the future. Have some documents in the vault with some cryptic references to the faceless - or tchort, or godmen. Just something, anything hinting at a larger mystery that has to be put on the backburner while you repair the drill. Maybe also have some special dialogs in SGS and Junkyard mentioning your find, to emphasize its importance and give a sense of progression. Subtle things to give it some coherence.But going from there would be 1 main quest too early, even without changing the general quest structure, for reasons I'll elaborate further below.
I'm not sure I understand what you mean here.It wasn't a dud, so much that you can't comprehend the 5W+1Hs of it other than the Whos and Wheres. What's important isn't the mcguffin itself, it's the things around it.
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