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Arcanum .

sigard

Not Excidium
Joined
Jun 9, 2019
Messages
102
.
 
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Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,591
Location
Nottingham
I've tried a few times to get into this over the years, but it's never really clicked with me.

Has anyone a spunk-monkey set of tips to play and enjoy? I want to try it again, but can't be arsed having to think my way through all the faff of setting up a character & starting out again.
 

TwoEdge

Scholar
Joined
Jan 27, 2017
Messages
242
4. Latest UAP has an option to remove the level cap on install, go into misc mods and check "Level Cap Remover".
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,107
Has anyone a spunk-monkey set of tips to play and enjoy? I want to try it again, but can't be arsed having to think my way through all the faff of setting up a character & starting out again.
Try Harm. There is no harm in it.

You can do whatever then.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,545
1. Can you go to dermholm and black root directly from crash site without going to Shrouded Hills first?
No. You have to eigher kill them, persuade Lukan or take his quest and blow up the bridge materials.
Has anyone a spunk-monkey set of tips to play and enjoy? I want to try it again, but can't be arsed having to think my way through all the faff of setting up a character & starting out again.
Depends on what do you enjoy in RPGs in general? Wizard bullshitery, straight dumb awesome warrioreness or maybe cloack and dagger fuckingfrombehindness?
 
Joined
May 31, 2018
Messages
2,554
Location
The Present
Harm makes the game a joke in real-time mode. Especially if you get it half-costed with the specialization in Necromancy. After you get past the bridge, you can go pretty much anywhere if you know the exact latitude and longitude. The game isn't very hard and it's been awhile, but the only advice is related to recruitable NPCs. They only level up when you do, so get them early. If you're playing with a party, RTwP is basically unmanageable. Also, I think your PC has to score the kill in order to get EXP from combat. You'll want to fact-check me on that though.

Oh. And using FATE points to garuntee a pickpocket is a very wise and thrifty use. Burglary is a great pastime. Not all merchants sleep at night.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,591
Location
Nottingham
1. Can you go to dermholm and black root directly from crash site without going to Shrouded Hills first?
No. You have to eigher kill them, persuade Lukan or take his quest and blow up the bridge materials.
Has anyone a spunk-monkey set of tips to play and enjoy? I want to try it again, but can't be arsed having to think my way through all the faff of setting up a character & starting out again.
Depends on what do you enjoy in RPGs in general? Wizard bullshitery, straight dumb awesome warrioreness or maybe cloack and dagger fuckingfrombehindness?

Honestly I've reached the point where I play games now for whichever just provides the most interesting & fun experience. I usually find Wizardry & Roguery provide that, especially in turn based RPGs where Warrior class usually means just standing there exchanging blows, and not actually doing much regards positioning or crowd control etc. But it's obviously different for each game. So whichever you think is grooviest.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,545
Honestly I've reached the point where I play games now for whichever just provides the most interesting & fun experience. I usually find Wizardry & Roguery provide that, especially in turn based RPGs where Warrior class usually means just standing there exchanging blows, and not actually doing much regards positioning or crowd control etc. But it's obviously different for each game. So whichever you think is grooviest.
Rogue's path is somewhat hard to pull off at the start so wizardry bulshittery it is then. You will need harm (THE HARM), yes, the meme spell (because it has unlimited use in RT mode outside of fatique/mana pool dependance) and then cranking magic aptitude up to 100% through learning as much spells as possible early on in order to increase the damage of harm and the other damage spells. Which are very few actually: fire flash (fireball, basically), lightning and, ultimately, disintegration. You'd also want to learn teleportation ASAP so raise your WP accordingly. But even before that - conjure spirit, is a great spell, especially when use it on plot characters.

Aside from that you're free to do whatever you want because wizard is very skill and gear independed with an exception of arcane staff which can be baught off gypsy women randomly (expensive, not available early, you can restock them by waiting 24h while not having them in sight). By the way, simply smash "s" for waiting a bit to restore "mana".

There, enjoy.
 
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curds

Magister
Joined
Nov 24, 2019
Messages
1,098
I've tried a few times to get into this over the years, but it's never really clicked with me.

Has anyone a spunk-monkey set of tips to play and enjoy? I want to try it again, but can't be arsed having to think my way through all the faff of setting up a character & starting out again.
For an easy time be a mage (harm spell as others have already said) and go high cha and persuasion for convos (one of the areas where arcanum shines).

there's also a bunch of other cool spells in arcanum, so mage is fun and interesting aside from being powerful.
 
Joined
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Messages
6,176
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I've tried a few times to get into this over the years, but it's never really clicked with me.

Has anyone a spunk-monkey set of tips to play and enjoy? I want to try it again, but can't be arsed having to think my way through all the faff of setting up a character & starting out again.

Magic is more powerful than everything else by far.

The potency and damage of all magic spells increases the more spells you learn (a little weird, they probably did this to further punish people for trying to create tech-mage hybrids)

Harm is the best and most cost effective offensive spell pretty much anytime. If you go full mage and choose a lot of spells, it becomes so strong that basically everything dies in blood sausage explosion when you click on them.

So anything that gets you more spells and more mana to cast those spells is good.
 
Last edited:
Joined
May 31, 2018
Messages
2,554
Location
The Present
Also, I think your PC has to score the kill in order to get EXP from combat. You'll want to fact-check me on that though.
Characters get experience upon each successful hit on the enemy.

Ahhhh, that makes sense. I once did a glass-cannon but high charisma technologist build that had serious problems leveling up. He could do maybe 2 shots with the elephant gun in battle before passing out. My massive party took care of things, but leveling up was incredibly slow. It also explains why my solo mage run capped out so early from spamming harm in real time.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,545
No. You have to eigher kill them, persuade Lukan or take his quest and blow up the bridge materials.

There is also an option of paying them to cross the bridge (1000 by default if I recall correctly).
Yes, forgot to mention it. Also, if playing murder-hobo style, Doc Roberts and two guards will kill Lukan and his half-ogres and will be waiting for you there instead. I've only seen it once so not sure what exactly triggers it. That option doubly raises the question - why Roberts is so lazy in the usual course of events.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,155
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
No. You have to eigher kill them, persuade Lukan or take his quest and blow up the bridge materials.

There is also an option of paying them to cross the bridge (1000 by default if I recall correctly).
Yes, forgot to mention it. Also, if playing murder-hobo style, Doc Roberts and two guards will kill Lukan and his half-ogres and will be waiting for you there instead. I've only seen it once so not sure what exactly triggers it. That option doubly raises the question - why Roberts is so lazy in the usual course of events.

Wot, there's something that leads to Doc Roberts dealing with Lukan??

I never saw that in my dozen playthroughs!

reinstalls Arcanum
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,005
Location
Norcia
No. You have to eigher kill them, persuade Lukan or take his quest and blow up the bridge materials.

There is also an option of paying them to cross the bridge (1000 by default if I recall correctly).
Yes, forgot to mention it. Also, if playing murder-hobo style, Doc Roberts and two guards will kill Lukan and his half-ogres and will be waiting for you there instead. I've only seen it once so not sure what exactly triggers it. That option doubly raises the question - why Roberts is so lazy in the usual course of events.
Doesn't that happen if you don't give Jacob Bens his share of the bank money? I think I screwed up like that in my very first playthrough.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,545
No. You have to eigher kill them, persuade Lukan or take his quest and blow up the bridge materials.

There is also an option of paying them to cross the bridge (1000 by default if I recall correctly).
Yes, forgot to mention it. Also, if playing murder-hobo style, Doc Roberts and two guards will kill Lukan and his half-ogres and will be waiting for you there instead. I've only seen it once so not sure what exactly triggers it. That option doubly raises the question - why Roberts is so lazy in the usual course of events.
Doesn't that happen if you don't give Jacob Bens his share of the bank money? I think I screwed up like that in my very first playthrough.
Yeah, probably. But maybe you also have to do something else vile like blow up the bridge parts, blow up the engine in the temple along with the midget, maybe even murder few random guys in order to lower your reputation in town to minimum.
 

MartinK

Learned
Joined
Aug 14, 2020
Messages
178
If you want tech, get into explosives. They are great money maker and usefull in battle too. Smithing and mechanical branches let you build an army of automatons of potentially unlimited size. You could in theory use mechanical arachnids but these are a bit too slow to be practical.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
2,993
Location
Fairy land
I've tried to complete this game several times and I feel like the world is conspiring against me. I enjoyed the game and have gotten decently far but every time I try a new play through I either lose my save game, hit a game breaking bug, have a hardware failure, etc. My favorite way to play it is in Real Time and I can spam the firewall spell as quick as I can click. I usually end up having to wait collapsed on the ground after every battle because I spam the button so fast that I run out of energy and faint. Fun game.
 

OSK

Arcane
Patron
Joined
Jan 24, 2007
Messages
8,021
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I've tried a few times to get into this over the years, but it's never really clicked with me.

Has anyone a spunk-monkey set of tips to play and enjoy? I want to try it again, but can't be arsed having to think my way through all the faff of setting up a character & starting out again.

I suggest watching Chris Avellone's Let's Play for tips and tricks.
 

HarveyBirdman

Arbiter
Joined
Jan 5, 2019
Messages
1,044
I've tried a few times to get into this over the years, but it's never really clicked with me.

Has anyone a spunk-monkey set of tips to play and enjoy? I want to try it again, but can't be arsed having to think my way through all the faff of setting up a character & starting out again.
You're either immediately sucked in by character creation and the soundtrack, or you're not. You don't have to like things that other people like. I like it. Also you're stupid for not liking it.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,591
Location
Nottingham
I've tried a few times to get into this over the years, but it's never really clicked with me.

Has anyone a spunk-monkey set of tips to play and enjoy? I want to try it again, but can't be arsed having to think my way through all the faff of setting up a character & starting out again.
You're either immediately sucked in by character creation and the soundtrack, or you're not. You don't have to like things that other people like. I like it. Also you're stupid for not liking it.

That's the thing, I was sucked in by those. But it felt like I was hitting too many walls which prevented me from getting sucked in much further after that.

I've only given it a few goes here and there, probably around 10-15 hours in total (Steam is setup on my other PC which is at my other house, so I can't check at the mo), so - because of it's legendary status - I'm more than prepared to give it another few goes because it does contain a lot of qualities I enjoy in such games. Hell I fucking hated The Witcher 2 on the first play for 10 hours, 5 full playthroughs later and it's one of my favourite games ever. I'm just past the point of trying to find my own way with Arcanum now.

And I guess I was a bit stupid......stupid enough to bang ur mom.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,689
Location
Perched on a tree
Honestly I've reached the point where I play games now for whichever just provides the most interesting & fun experience. I usually find Wizardry & Roguery provide that, especially in turn based RPGs where Warrior class usually means just standing there exchanging blows, and not actually doing much regards positioning or crowd control etc. But it's obviously different for each game. So whichever you think is grooviest.

Magic is fun, even more because of the teleport spell but i find tech more satisfying in the long run because you'll hunt schematics and change weapons often and build your own gear.
Also, Gun/throwing build is even better so you use grenades and explosives on top of guns.
 

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