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Arkane Deathloop - first-person action game from Arkane set on a time loop island

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,210
I'm more interested now in this game. I fucking hate roguelikes.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,495
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://blog.playstation.com/2021/0...s-thursday-for-an-extended-look-at-deathloop/

Tune in to State of Play this Thursday for an extended look at Deathloop

SOP_1920x1080_ENG.jpg


Get ready for approximately 30 minutes of indie and third-party updates, including a reality warping tour of Blackreef Island.

We’ve seen Colt’s head-spinning powers in action before, but this Thursday we’ll get a nine-minute look at Deathloop’s time-twisted world as part of a new State of Play. The show kicks off at 2pm Pacific / 5pm Eastern / 11pm CEST, viewable on Twitch or YouTube.

In this extended gameplay sequence, we’ll see Colt use his abilities to stealthily skulk across rooftops… or go in guns blazing to create a whole lot of mayhem. Lots of options available on Blackreef Island.

In addition to this long look at Bethesda’s violent adventure, we’ll have updates on some exciting indie and third-party titles. The full show clocks in around 30 minutes.

This showcase will not include updates on the next God of War, Horizon Forbidden West or the next generation of PlayStation VR. Stay tuned throughout the summer though, as we’ll have more updates soon.

See you Thursday!
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,562
Location
Tampon Bay
No, it's a relapse into blaxploitation.

I assume the game is nothing but senseless violence, sex scenes, exaggerated afros and music by Hot Chocolate.
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,401
Location
Atop a flaming horse
Dishonored but worse.
I heard it was multiplayer or something? Or they backed down and made single player game instead? The mention of multi-player kinda makes me auto bypass it from my mind.
You can enable "player invasions" kind of like in Dark Souls - another player can take over as the main antagonist to keep things unpredictable. Sounds kinda interesting to be honest, but it doesn't sound like they've really thought griefers through. You can just turn it off.

I've never played a game with that mechanic, but isn't it basically designed as "legalised griefing"?
 
Joined
Feb 28, 2011
Messages
4,122
Location
Chicago, IL, Kwa
Dishonored but worse.
I heard it was multiplayer or something? Or they backed down and made single player game instead? The mention of multi-player kinda makes me auto bypass it from my mind.
You can enable "player invasions" kind of like in Dark Souls - another player can take over as the main antagonist to keep things unpredictable. Sounds kinda interesting to be honest, but it doesn't sound like they've really thought griefers through. You can just turn it off.

I've never played a game with that mechanic, but isn't it basically designed as "legalised griefing"?

You have to opt into it in Dark Souls. Doing so raises your drop rate and affects a few other things, but opens you up to higher risk.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,069
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On the internet, writing shit posts.
Dishonored but worse.
I heard it was multiplayer or something? Or they backed down and made single player game instead? The mention of multi-player kinda makes me auto bypass it from my mind.
You can enable "player invasions" kind of like in Dark Souls - another player can take over as the main antagonist to keep things unpredictable. Sounds kinda interesting to be honest, but it doesn't sound like they've really thought griefers through. You can just turn it off.

I've never played a game with that mechanic, but isn't it basically designed as "legalised griefing"?

Yes, but you can also summon players to help you, so it balances it out.
Invading in Dark Souls is actually really hard for that reason, because there's a good chance your target will be protected by other players who will gank the shit out of you.
 

Zombra

An iron rock in the river of blood and evil
Patron
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I've never played a game with that mechanic, but isn't it basically designed as "legalised griefing"?
Sort of yes, but it's more nuanced than that. True griefing is where a player can come in and prevent you from playing the game, wreck everything you've built etc. In this, it looks like a person can drop in and kill you horribly once in a while, but you basically lose nothing and then you get back to playing (the same player can't sit there and kill you over and over). If getting killed sometimes is all part of the expected gameplay loop, it's not griefing to kill you sometimes.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
3,751
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Nantucket
So I was right with my assumption that this would be Hitman meets Arkane™ immersive sim with a little more focus on lethal playstyles.
Not sure why I'm supposed to hate this?
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,069
Location
On the internet, writing shit posts.
Jesus that dialogue is peak cringe, wtf.
Yeah, feels like typical quirky millennial shit.
Also, you can tell they are really trying to be a soulslike.
Death doesn't matter, there's an invader hunting you and there's a corpse run mechanic.

It does look kind of fun, but I feel that the writing and gameplay will get old real fast.
 
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LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
It would be interesting if the opponent AI is challenging or, well, at least interesting. Somehow reminds me of that LGS wanted to make Shodan in SS1 actually involved "gameplay" AI. But I doubt this will be it, seeing that they are really not talking about AI controlled opponent.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,695
Looks like it's going to be extremely repetitive if you have to keep reenacting the same assassinations. Also is there any mechanism to prevent save-scumming bypassing the entire LOOP part of the premise?
 

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