Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 27,273
# I'm still trying to figure out the location and architecture style. Babylon?
# Sam can mantle now, leading to more vertical goodness.
# In-game objectives have more depth, though they reek of MMO gameplay.
# Enemy models are more complex, for example the bombs carried by the screaming kamikazes are now separate entities which can roll away and blow up on their own.
# Dashes. Not just to the sides, but forward as well.
# Several new enemies, of which a few are possibly upgrades to prior enemies.
# Bombers with jetpacks are an interesting mix.
# The green bio-mechanoid is ripped straight out of a mod pack which featured gigantic black bio-mechanoids.
# The Sirian cannon fodder with the homing bomb at least presents some kind of threat.
# Smelly brain creatures seem to fall into cannon fodder-territory.
# Most of the new weapons seem to be the fallen weapons of the enemies you've been fighting throughout the game series.
# Kleers are still in the game (sigh) and they can also mantle buildings!
# Many of the ideas introduced here but were scrapped, were later re-used for Serious Sam 3.
# Some weapons have new alt-fire modes. The Rocket launcher can load and fire all four barrels at once! The grenade launcher can launch self-replicating cluster grenades, as demonstrated quite hilariously at the 13-minute mark.
# Some weapon upgrades are pickups for the Revolver, allowing for things like laser sights, fast firing and homing bullets.
# The Gnarrs seen in this game are more akin to the ones seen in SSam 3.
Personally? If I could pick between the Third Encounter and Serious Sam 2, I would always pick the Third Encounter.