Still thinking about the what ifs of Lefay's TES design philosophies. Imagine entering a dungeon and you meet a goblin. You talk to it, and you get the option to use Mercantile or Speechcraft to bribe your way into the dungeon without having goblins attack you. A second check could reveal hidden loot stashes. Of course, you could also use the Unga Bunga way. But the point of it all is to have a choice.