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Starfield Thread - now with Shattered Space horror expansion

Vic

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SF didn't even release lip-syncing in its CK, meaning modders can not create mods with lip-synced dialogue. Many resort to putting helmets on the heads of NPCs as a workaround. They had to patch that in. Keep in mind that manual lip-syncing has been in every single one of their games since Oblivion.
The way you phrase it makes it sound like a negative. The actual fact is that the CK has lipsyncing now. That's great news, I don't know why you are complaining about it.

Starfield's engine is a different one from their old games. And it's the same engine they're going to use for Elder Scrolls 6. So we can assume for that game that the CK will have lipsyncing on launch, it just took them a while to make the new tech.
 

Just Locus

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That's great news, I don't know why you are complaining about it. [...] it just took them a while to make the new tech.
Lip-syncing is a basic feature that shouldn't have to be patched in by a multi-billion dollar company owned by Microsoft. This isn't the early 2000s where you have to find workarounds for basic stuff anymore. Have some standards dude.
 

Vic

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That's great news, I don't know why you are complaining about it. [...] it just took them a while to make the new tech.
Lip-syncing is a basic feature that shouldn't have to be patched in by a multi-billion dollar company owned by Microsoft. This isn't the early 2000s where you have to find workarounds for basic stuff anymore. Have some standards dude.
What do you mean "patched in"? The CK came out 10 months after the game released. They are still working on both the CK and the game and making it better. Are you going to complain about every future patch that it should've been there from the start?
 

Just Locus

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What do you mean "patched in"? The CK came out 10 months after the game released.
I'm referring to lip-syncing, which was added 2 days ago.

They are still working on both the CK and the game and making it better.
I think it's pretty clear that unless they overhaul the game from the ground up, its status won't exceed "mediocre/bad" - Let's say you're right and 10 years from now, the game is great. Good for them, but it was fucking awful at launch, and you shouldn't stick with a game on the off chance they manage to redeem their fuck-ups. Life's too short and there are too many great games out there. All they're doing now is putting different brands of lipstick on it. Find a better game to defend.

Are you going to complain about every future patch that it should've been there from the start?
No. Bugs/balance adjustments can be justified as oversights (depending on the severity) but adding basic features that have existed before, sounds more like incompetence. I would be more forgiving if it wasn't coming from a AAA studio.
 

Vic

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Let's say you're right and 10 years from now, the game is great. Good for them, but it was fucking awful at launch, and you shouldn't stick with a game on the off chance they manage to redeem their fuck-ups.
Or you just do it like me and wait for the game to get all patches, DLCs and big mods and then you start playing again. But complaining about improvements done to the game is just silly.

I'm excited to see how fully modded Starfield will be like, I think it's going to blow previous Bethesda titles out of the water in terms of mods and all the things you can do in the game.

Starfield is huge not just in terms of scope but also systems. It's much more complex than FO4 or Skyrim. Things take time, just chill and relax and in a few years we'll have an amazing space RPG.
 

Just Locus

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It's baffling just how content you are with being scammed.

I didn't know buying a game at launch meant "Wait a decade for the game to be good."
We called those 'Early Access' games, not AAA titles sold for 70$.
 

EvilWolf

Learned
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Jul 20, 2021
Messages
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SF didn't even release lip-syncing in its CK, meaning modders can not create mods with lip-synced dialogue. Many resort to putting helmets on the heads of NPCs as a workaround. They had to patch that in. Keep in mind that manual lip-syncing has been in every single one of their games since Oblivion.
The way you phrase it makes it sound like a negative. The actual fact is that the CK has lipsyncing now. That's great news, I don't know why you are complaining about it.

Starfield's engine is a different one from their old games. And it's the same engine they're going to use for Elder Scrolls 6. So we can assume for that game that the CK will have lipsyncing on launch, it just took them a while to make the new tech.
The engine isn't different, the sooner people stop using this excuse the better. The engine has literally been NetImmerse since before Morrowind. There were still bugs for the longest time from Morrowind in Starfield. Stationary NPCs would move in small increments resulting in the Neon Shipmaster falling into the water permanently. It's the equivilent of adding a gun to a ship and claiming it's not the same ship anymore. If you have facts to the contrary, please share them :^)
 

Butter

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Messages
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SF didn't even release lip-syncing in its CK, meaning modders can not create mods with lip-synced dialogue. Many resort to putting helmets on the heads of NPCs as a workaround. They had to patch that in. Keep in mind that manual lip-syncing has been in every single one of their games since Oblivion.
The way you phrase it makes it sound like a negative. The actual fact is that the CK has lipsyncing now. That's great news, I don't know why you are complaining about it.

Starfield's engine is a different one from their old games. And it's the same engine they're going to use for Elder Scrolls 6. So we can assume for that game that the CK will have lipsyncing on launch, it just took them a while to make the new tech.
The engine isn't different, the sooner people stop using this excuse the better. The engine has literally been NetImmerse since before Morrowind. There were still bugs for the longest time from Morrowind in Starfield. Stationary NPCs would move in small increments resulting in the Neon Shipmaster falling into the water permanently. It's the equivilent of adding a gun to a ship and claiming it's not the same ship anymore. If you have facts to the contrary, please share them :^)
This argument only comes out when talking about Bethesda, and it's disingenuous. Nobody criticizes Epic for only incrementally adding to Unreal instead of rebuilding it from the ground up for each new version number.
 

Yosharian

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SF didn't even release lip-syncing in its CK, meaning modders can not create mods with lip-synced dialogue. Many resort to putting helmets on the heads of NPCs as a workaround. They had to patch that in. Keep in mind that manual lip-syncing has been in every single one of their games since Oblivion.
The way you phrase it makes it sound like a negative. The actual fact is that the CK has lipsyncing now. That's great news, I don't know why you are complaining about it.

Starfield's engine is a different one from their old games. And it's the same engine they're going to use for Elder Scrolls 6. So we can assume for that game that the CK will have lipsyncing on launch, it just took them a while to make the new tech.
The engine isn't different, the sooner people stop using this excuse the better. The engine has literally been NetImmerse since before Morrowind. There were still bugs for the longest time from Morrowind in Starfield. Stationary NPCs would move in small increments resulting in the Neon Shipmaster falling into the water permanently. It's the equivilent of adding a gun to a ship and claiming it's not the same ship anymore. If you have facts to the contrary, please share them :^)
This argument only comes out when talking about Bethesda, and it's disingenuous. Nobody criticizes Epic for only incrementally adding to Unreal instead of rebuilding it from the ground up for each new version number.
Do you run faster when looking at the ground in Unreal games?
 

EvilWolf

Learned
Joined
Jul 20, 2021
Messages
265
SF didn't even release lip-syncing in its CK, meaning modders can not create mods with lip-synced dialogue. Many resort to putting helmets on the heads of NPCs as a workaround. They had to patch that in. Keep in mind that manual lip-syncing has been in every single one of their games since Oblivion.
The way you phrase it makes it sound like a negative. The actual fact is that the CK has lipsyncing now. That's great news, I don't know why you are complaining about it.

Starfield's engine is a different one from their old games. And it's the same engine they're going to use for Elder Scrolls 6. So we can assume for that game that the CK will have lipsyncing on launch, it just took them a while to make the new tech.
The engine isn't different, the sooner people stop using this excuse the better. The engine has literally been NetImmerse since before Morrowind. There were still bugs for the longest time from Morrowind in Starfield. Stationary NPCs would move in small increments resulting in the Neon Shipmaster falling into the water permanently. It's the equivilent of adding a gun to a ship and claiming it's not the same ship anymore. If you have facts to the contrary, please share them :^)
This argument only comes out when talking about Bethesda, and it's disingenuous. Nobody criticizes Epic for only incrementally adding to Unreal instead of rebuilding it from the ground up for each new version number.
The last time I checked the Unreal engine was one of the most highly used engines in the industry, who uses NetImmerse out of 4 companies? Mind you two of whom are defunct, and another exists in name only.
 

Vic

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The last time I checked the Unreal engine was one of the most highly used engines in the industry, who uses NetImmerse out of 4 companies? Mind you two of whom are defunct, and another exists in name only.
It's Creation Engine 2 for Starfield and the upcoming TES. Jesus Christ get your head out of your ass.
 

EvilWolf

Learned
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The last time I checked the Unreal engine was one of the most highly used engines in the industry, who uses NetImmerse out of 4 companies? Mind you two of whom are defunct, and another exists in name only.
It's Creation Engine 2 for Starfield and the upcoming TES. Jesus Christ get your head out of your ass.
It's been NetImmerse since before Morrowind. Just because you change your name and add a incremental number to the end doesn't make it different. Once they release a game without bugs or engine tricks from 22 years ago I'll consider your argument.
 

Stavrophore

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Strap Yourselves In
Well at least it have bullet time unlike Fallout 4, shame that the AI is so completely static, anemic, with turn rate of a 80 year old lady. Compare that to FEAR, Stalker games, is this because of console audience? We know that ai cant be too good.
 

ind33d

Learned
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Jun 23, 2020
Messages
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Well at least it have bullet time unlike Fallout 4, shame that the AI is so completely static, anemic, with turn rate of a 80 year old lady. Compare that to FEAR, Stalker games, is this because of console audience? We know that ai cant be too good.
I'm running https://www.nexusmods.com/starfield/mods/1392 and the combat in Shattered Space is very good. I have seen the Vortex Horrors and Zealots take cover, teleport behind me, snipe from atop a mountain, etc. I think everyone is just playing Starfield on really low difficulty and bouncing off because there's no challenge
 

Just Locus

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Just Locus

Educated
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I was reading the other day about other Sci-Fi stories and Starfield has the most minimal, corporate-friendly setting I've ever seen.

"Oh, there were mechs and xeno wars, but that's over and illegal now."
"We had space zealots purging the galaxy, but they left now."
"Earth was going through an event that redefined life for most of humanity, but that happened a while ago."

There's no conflict between any of the factions and if the bad guy isn't stopped from his evil plan he literally just leaves the universe, it's impressive how boring the story and universe are.
 

Zed Duke of Banville

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I was reading the other day about other Sci-Fi stories and Starfield has the most minimal, corporate-friendly setting I've ever seen.

"Oh, there were mechs and xeno wars, but that's over and illegal now."
"We had space zealots purging the galaxy, but they left now."
"Earth was going through an event that redefined life for most of humanity, but that happened a while ago."

There's no conflict between any of the factions and if the bad guy isn't stopped from his evil plan he literally just leaves the universe, it's impressive how boring the story and universe are.
Explicable if Starfield spent several years in development hell, with most of the completed content and mechanics thrown out when the game changed direction (perhaps on multiple occasions), so that the final version is characterized chiefly by what isn't present:
  • Hand-crafted Open World environment, as in TES III: Morrowind, TES IV: Oblivion, Fallout 3, TEST V: Skyrim, and Fallout 4
  • Intra-system space travel, rather than fast travel
  • Anything to do in space other than spaceship combat, which is worse than that in Spacebourne, a game created by a single person
  • RPG systems
  • Mechs
  • War against a faction of religious fanatics (and their entire part of space, until the expansion)
  • War between the two major factions in the game
  • Anything occurring on Earth
  • More than four cities and a few tiny settlements
  • Et cetera
 

ind33d

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Starfield just made me very pessimistic about TES VI tbqh.
It's pretty obvious that Starfield's development was supposed to incorporate a UC versus Freestar Civil War like the planned Skyrim Stormcloak VS Imperial Civil War questline, which would have probably let factions fight over territory like GTA: San Andreas. There's no way they wrote the Colony War and then intended not to put it in the game. Someone purposely made them choose the most boring time period possible https://starfield.fandom.com/wiki/Colony_War
 
Vatnik Wumao
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Starfield just made me very pessimistic about TES VI tbqh.
It's pretty obvious that Starfield's development was supposed to incorporate a UC versus Freestar Civil War like the planned Skyrim Stormcloak VS Imperial Civil War questline, which would have probably let factions fight over territory like GTA: San Andreas. There's no way they wrote the Colony War and then intended not to put it in the game. Someone purposely made them choose the most boring time period possible https://starfield.fandom.com/wiki/Colony_War
It extends even beyond that with how lazy and incompetent Bethesda has become. Like Shattered Space was supposed to properly flesh out House V (and I'm pretty sure that in large part it was cut content in the first place) and even that expansion feels barebones if not outright unfinished.
 

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