Starfield 2 will be “one hell of a game” claims designer as Bethesda learns from its mistakes
By
Lewis White
Last UpdatedOctober 25, 2024
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Bethesda Game Studios has released its first new IP in over 30 years with Starfield, a bold sci-fi RPG that has released to mixed appeal. In its debut release, Starfield hasn’t clicked with fans as much as worlds like The Elder Scrolls and Fallout, but designer Bruce Nesmith believes the game is a strong foundation for a future sequel.
Nesmith, who left Bethesda in 2021 to write books such as Mischief Maker and Glory Seeker, told VideoGamer that the release of Starfield is similar to the debuts of
Mass Effect or
Assassin’s Creed. While the first entry in the IP is rough around the edges and not as beloved, the “flashes of brilliance” make for a brilliant sequel.
Starfield 2 or 3 will be great
After discussing the perils of
Skyrim’s controversial PS3 port and the
future of Elder Scrolls 6, Nesmith explained the issues with creating new franchises for a studio like Bethesda. With the studio spending decades evolving their existing RPGs, Starfield was a new challenge that should result in “one hell of a game” in the future.
“When we built Skyrim, we had the tremendous advantage of Oblivion, which had the tremendous advantage of Morrowind. All that stuff was there for us,” Nesmith explained. “All we had to do was continue to improve and add new stuff in. We didn’t have to start from the ground up. If we’d had to start from the ground up, that would have been another two or three years of development time.
“I’m looking forward to Starfield 2. I think it’s going to be one hell of a game because it’s going to address a lot of the things people are saying, ‘We’re quite there. We’re missing a little bit.’ It will be able to take what’s in there right now and put in a lot of new stuff and fix a lot of those problems.”
While games like Fallout have decades of history to take from and a tonne of past mistakes to learn from, a universe like Starfield has to essentially start from scratch. Nesmith likens the experience to games like Mass Effect or Assassin’s Creed, franchises that has rough starts but resulted in amazing sequels.
“If you look at the first Dragon Age, the first Assassin’s Creed, the first game in a lot of IPs, they tend to show off flashes of brilliance amid a lot of other things that don’t quite catch everybody’s eye,” the Skyrim developer explained. “No, they’re not quite as hot and popular. It takes, sadly, sometimes a second or third to version of the game in order to really enrich everything.”
“I’m looking forward to Starfield 2. I think it’s going to be one hell of a game”
STARFIELD SYSTEMS DESIGNER BRUCE NESMITH
Starfield’s rough-around-the-edges debut has created an interesting canvas for its eventual sequels. While a sequel has yet to be officially anounced—we’re still waiting for The Elder Scrolls 6, after all—Bethesda is keen to keep the series going as one of its core IP.
Bethesda has started to address some key concerns with Shattered Space, but it may take a full sequel to fix every issue with Starfield.
There’s more to come
Bethesda is still working on more content for Starfield alongside The Elder Scrolls 6. After the
release of Shattered Space, a second, currently-untitled expansion is in the works alongside more updates to make the game better.
“There will be some bigger gaps next year,” game director Todd Howard said in an
interview with Mr Matty Plays. “As we look at those big beats for Year 2 that we’re planning, so, we’ll make sure we communicate that to the audience.”
While Starfield has not set the world on fire like Fallout or The Elder Scrolls, the RPG does have a sizable fanbase. With Bethesda still working hard to support the massive RPG, fans of the game—ourselves included—still have a lot to look forward to.
For more Bethesda news, read about the scrapped resource management game for the sci-fi game or why Bethesda needed to exercise new creative muscles after Fallout 4.