0sacred
poop retainer
This thread inspired by my current playthrough of IWD. I'm having a blast and I'm really enjoying feeling the devs' cohesive vision throughout. A very far cry from the "theme park" phenomenon of Baldur's Gate.
I feel this becomes especially obvious with games that were part of some series:
- Icewind Dale (the best of the Infinity Engine games)
- Fallout Tactics (the only Fallout with good combat)
- Dungeon Rats (the only ITS game worth playing)
- Dragon Wars (better than Bard's Tale)
and you could probably name more. Now all of those games were building on existing tech without which they probably wouldn't have been as good. But you could also point to a number of good indies for whom this is true.
Time/money constraints force devs to keep the bullshit at a minimum, both within the game and without.
I feel this becomes especially obvious with games that were part of some series:
- Icewind Dale (the best of the Infinity Engine games)
- Fallout Tactics (the only Fallout with good combat)
- Dungeon Rats (the only ITS game worth playing)
- Dragon Wars (better than Bard's Tale)
and you could probably name more. Now all of those games were building on existing tech without which they probably wouldn't have been as good. But you could also point to a number of good indies for whom this is true.
Time/money constraints force devs to keep the bullshit at a minimum, both within the game and without.