Jinn
Arcane
- Joined
- Nov 8, 2007
- Messages
- 5,526
It's not enough to carry the entire experience. If they really wanted to just make a tactical RPG with 5th Ed. rules, then they should have done that and focused on it completely. They shouldn't have pretended they wanted to create a unique dialogue system, or try their hand at a meaningful story (which they completely failed at), or that exploration was important, etc. And no, I won't be trying Palace of Ice. I'll give Solasta II a try, but I'll honestly be going into it with hesitation after the mediocre experience that was the main campaign of Solasta 1. The foundation was there. All I'm saying is that it needs to seriously be improved upon if they want to make a cohesive quality campaign.Because that's the entire ballgame. They already won. It simulates a tabletop dungeon crawl well, and the personality system does fairly well at having a sorta Wiz8 thing to try and keep that going without getting into full blown written NPCs, which I prefer.
Again, not really sure what you're disagreeing with in my initial post. That they don't need to strive to improve the elements that they failed at? If they don't want to do well at those elements in their game, they shouldn't include them. I'm sure they do want to excel at those elements, but they just failed. They need to do better if they want to create something beyond mediocre.