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combat

  1. DJOGamer PT

    Incline Game Design Talk - Action Combat

    A thread dedicated to the discussion of the Design of Combat Mechanics and associated Systems in Action games - their working, their objective, the variety of their forms and ultimately their quality. This thread is not about any particular one style of Action Combat - be it within...
  2. __scribbles__

    RPGs with spear combat

    Spears are pretty cool weapons, but they seem relatively underrepresented in cRPGs, so what are some games featuring them? Morrowind, Kingdom Come: Deliverance, Fallout 2(only one at the very start though), and The Temple of Elemental Evil have them, but I have a hard time thinking of many...
  3. Phaserlight

    Vendetta Online Holiday Promo

    Holiday Promo Newsletter is out; come stop on by! https://www.vendetta-online.com/newsletter/12.2021/newsletter.12.2021.html https://imgur.com/gallery/ZuEScrO Lots of vets tend to return around this time to check out the game's progress throughout the year. It's a good time to play. The...
  4. Cryomancer

    Best and Worst armor design in RPGs. -- Please use spoiler tags for large images or strings of them

    One of my favorite armor sets from RPGs is Faraam set from DS2. New World, a mmo from Amazon also seems to have his fair share of great armor. Greedfall also has a lot of cool armors. Gothic 2 paladin armor is great too. But RPGs also has the fair share of "carnavalesque" armor. I just...
  5. Chivalry 2 - the massacre continues

    https://chivalry2.com https://www.epicgames.com/store/en-US/product/chivalry-2/home Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming...
  6. Online Petition to Include a RTwP Mode in Baldur's Gate 3

    Link: https://www.change.org/p/larian-studios-baldur-s-gate-3-deserves-real-time-with-pause-combat So I signed this a while ago after concluding the turn-based combat Larian showcased at PAX East was too slow for my tastes. The online polls with the largest samples I'm aware of indicate...
  7. agris

    Paradox of awards for difficult, optional, combat encounters

    Vault Dweller For those of us who enjoy difficult combat, there's a perverse reward system in most - if not all - such games that offer it. The rewards for difficult optional content usually make the game easier. Whether by rewarding the player with optional gear, heaps of experience or money...
  8. How would you create a Gladiator/Duel style turn based RPG?

    I have an ich for some single character turn based combat games. I got into Sword and Sandals Steam version(not sure about other versions) and it doesn't have much depth. Domina is good but too much of an action game. Age of Decadence/Dungeon Rats has depth but its too much RNG. Shigatari is...
  9. cRPG Party Control Poll

    Hi, I'm developing a cRPG, I just wanted to get an idea of which type of Party Member control system people prefer? Any questions on the possible responses I will be back to check this daily, if not more than once a day. and I'd love to see any discussion on the topic! Thanks for your time...
  10. Crispy

    Why do you play RPG's? No, really, why?

    About the only thing we here at Codex can agree upon is that RPG's do exist, even if we'll never actually be able to define what they are. But there's some reason why most of us can't or won't ever give them up. What is it about them that keeps drawing you back to them like a retarded...
  11. Soldier of Ages new RPG

    We are Edgy Brothers, award winning designers who have launched half a dozen successful projects on Kickstarter, and have just launched our newest project: Soldier of Ages RPG. In it, you create a soldier that can travel through time and fight in any war, from Ancient Egypt to WWII. There are...
  12. Looking for reading on X-Tactics TB games

    Along with a (mobile dev) friend I've been putting together a concept for a game with a tactical TB combat system. My contribution is artwork (concept art and later ingame graphic elements) and worldbuilding, but at the same time I'm also contributing some gameplay features and concepts. Trouble...
  13. Vapourware How would you design a RPG combat system under this constraints?

    I already have some ideas in mind for a project that I am doing but I want to bounce some ideas so as to not be locked in them. Restrictions: You control only one character. No party, no companions. Tactical turn based combat or at least Real-time with Pause. No twitch combat, no careful...

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