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design

  1. Not.AI

    Incline What can be done about excessive loot?

    What can be done about excessive loot? That doesn't make a game more shit? Let's also rank the options with a -10 to 10. -10 are bad "solutions" that make a game even worse. +10 are actually the best solutions that make the game better. I'll start: [+3] Allow converting excess loot into...
  2. Not.AI

    Decline Is there such a thing as narrative bloat?

    Does narrative bloat exist? Just had the idea while replying to the other thread. Now that I think about it, you know what, I think this actually does exist! Some games are just better off with a story that's barebones or even rather lazy. Lololo there are like monsters n theyr big and...
  3. whydoibother

    RPG design should be about...

    When designing a role playing game, what should its lead designers focus on, and what should the money mostly go towards? Obviously you want some of all three categories, but what should get the most work behind it?
  4. Princess Maker style games and other Non-Combat mecahnics

    What ideas you have for RPGs that are not your usual combat or pseudo-combat( Griflands "Diplomacy", Thea's card based "Skill Checks") And that aren't just CYOA scripted branches with skill checks( Disco Elysium) You have survival games and base management games(Rimworld) but they aren't...
  5. Greenante

    Discussing a game which isn't wholly an RPG

    Hey guys, this is my first post here so I thought I would start with something which I've been wondering. Your opinions here are important to me since this is something I would like to create. Say for instance a game which plays much like an action game like Assassin's Creed; your character's...
  6. Mobile theme?

    Is there an option to use mobile friendly forum theme when you access it from a mobile phone? Or at least an option to increase the font size?
  7. Vapourware Sandbox Strategy RPG Design Brainstorming

    I opened a Discord for my project and I am looking to get some Discussion and Feedback on some of the concepts. If you are interested in games like Kenshi, Crusader Kings 2, Mount and Blade, Dwarf Fortress, Rimworld. The Guild 2, X3/X4, Starsector, Star Traders Frontiers. Where you have a...
  8. Vapourware Sandbox RPG Design Analysis

    Google Doc form: https://docs.google.com/document/d/1spks8Yi3e4_uw1ZyM-Kvff5bbxfh-4m3cd1fXu7D0G4/edit?usp=sharing Note: This Document isn't going to be about All Sandbox Games, although there will be similarities and common elements and mechanics. It isn't going to be about Sandbox MMORPGs or...
  9. RPG limits?

    Let's see if some generally accepted design staples limit the creativity of RPGs. I think about these things a lot both as a game developer and a player. Some devs adopt them by default, probably thinking it's a magic formula for success, and ignore the fact their fantasy game will end up...

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