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rpg mechanics

  1. Mr. Magniloquent

    Variable Movement Speed

    In games, many things are left to the mercy of the RNG gods. One consistent exception is movement. You roll to hit, to damage, defend, dodge, save, but you will always move X distance. In a sea of probability, movement is invariably deterministic. Is this a good thing? Would there be some thrill...
  2. Robotigan

    While branching narratives are a good roleplay mechanic, they're an underwhelming game mechanic.

    For all this talk about choice & consequence, the degree to which you can manipulate the game state and the depth of their consequences just pales in comparison to essentially any non-narrative game element. You know what game is more "replayable" than Planescape Torment? Tetris. I'm not saying...
  3. JustLooking

    Retarded mechanics/features that never works out

    Recently I've been thinking about all the bad designs and features that I've encountered in my short journey with RPGs and games in general that somehow are repeated over and over again and they are always hot mess and pretty much never work out. I would like to dedicate this thread to gather as...
  4. Robotigan

    Isometric CRPGs feel like someone tried to jerry-rig a campaign out of a strategy game's devkit.

    This is probably because I grew up playing Age of Empires and Zoo Tycoon instead of Fallout and Baldur's Gate, but still. If I'm supposed to be playing as the characters, why am I staring down on them from the throne of Zeus? I command thee to build a lumber mill, damnit.
  5. Where do they poop?

    I've heard many people ask the question "what do they eat?" in regards to RPG area design. But I never heard anyone seriously ask the question "where do they poop and where does it end up?" For Todd Howard specifically, why isn't a bathroom routine for the radiant AI in elder scrolls games so...
  6. DJOGamer PT

    KickStarter [Poll] Best XP model

    So what way of gaining XP do you like the most? Vote and post your reasons. The models are pretty simple: > XP from quests - you get XP only by completing quest objectives or other overaching objectives (like completing a chapter, goal, etc...) > XP from actions - you get XP from your...
  7. Princess Maker style games and other Non-Combat mecahnics

    What ideas you have for RPGs that are not your usual combat or pseudo-combat( Griflands "Diplomacy", Thea's card based "Skill Checks") And that aren't just CYOA scripted branches with skill checks( Disco Elysium) You have survival games and base management games(Rimworld) but they aren't...
  8. RPGs with emphasis on mechanics?

    What would be the best RPGs (Top 5) that are the best in active mechanics and good in story. When I mean mechanics I mean gameplay that rewards things like real time active positioning of the character,cooldown management and quick reaction to abilities. Generally Diablo and Path of...
  9. Would classic RPGs be viable without the random factor?

    Is the random factor in classic RPGs necessary? I am referring to classic RPGs, in which the mechanics are based only on character statistics and the random factor. It is hard to find any classic RPG that doesn't involve a dice roll or equivalent. It has existed since the very beginning of RPGs...

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