Tags: Temple of Elemental Evil; Tim Cain; Troika Games
<a href="http://rpgvault.ign.com">RPGVault</a> have posted an <a href="http://rpgvault.ign.com/articles/385/385133p1.html">interview</a> with <b>Tim Cain</b> regarding <a href="http://www.troikagames.com">Troika's</a> current work-in-progress, <b>Greyhawk: Temple of Elemental Evil</b>.
<br>
<br>
<blockquote><b>Jonric:</b> Considering the module was written long before the 3E rules existed, what changes and additions have you had to make? How have you found them in terms of being suitable or adaptable to the computer platform? How deeply and how faithfully are you implementing 3E?
<br>
<br>
<b>Tim Cain:</b> We are being very faithful to the 3E rules (dare I say the only faithful implementation to date? I do dare). Since no dialogues or side quests appear in the module, we made them up, and made them relate to the new skills and feats in 3E. When 3E rules and module conflicted, 3E almost always won. In fact, the only exception I can remember is the undead banshee, who is so much more powerful in 3E that I toned her down a bit for the module. 3E is fairly easy to adapt to the computer, but as with all pen and paper rule sets, we are finding a lot of exceptions to every rule in the books, and making sure we code those exceptions and have them make sense to the player is the real chore.</blockquote>
<br>
He who dares...
<br>
<br>
Spotted at <a href="http://www.rpgdot.com">RPGDot</a>
<a href="http://rpgvault.ign.com">RPGVault</a> have posted an <a href="http://rpgvault.ign.com/articles/385/385133p1.html">interview</a> with <b>Tim Cain</b> regarding <a href="http://www.troikagames.com">Troika's</a> current work-in-progress, <b>Greyhawk: Temple of Elemental Evil</b>.
<br>
<br>
<blockquote><b>Jonric:</b> Considering the module was written long before the 3E rules existed, what changes and additions have you had to make? How have you found them in terms of being suitable or adaptable to the computer platform? How deeply and how faithfully are you implementing 3E?
<br>
<br>
<b>Tim Cain:</b> We are being very faithful to the 3E rules (dare I say the only faithful implementation to date? I do dare). Since no dialogues or side quests appear in the module, we made them up, and made them relate to the new skills and feats in 3E. When 3E rules and module conflicted, 3E almost always won. In fact, the only exception I can remember is the undead banshee, who is so much more powerful in 3E that I toned her down a bit for the module. 3E is fairly easy to adapt to the computer, but as with all pen and paper rule sets, we are finding a lot of exceptions to every rule in the books, and making sure we code those exceptions and have them make sense to the player is the real chore.</blockquote>
<br>
He who dares...
<br>
<br>
Spotted at <a href="http://www.rpgdot.com">RPGDot</a>