Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Minions of Mirth Q&A at RPGDot

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
13,349
Location
Behind you.
Tags: Minions of Mirth; Prairie Games

<A href="http://www.rpgdot.com/">RPGDot</a> has an <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1182">interview</a> with <b>Josh Ritter</b> about <A href="http://www.prairiegames.com/">Minions of Mirth</a>. Here's a little bit about how the DM mode will work:
<br>
<blockquote><b>RPGDot: It's also an online Multiplayer game. How does this work and what sets it apart from other online games such as EQ?
<br>
<br>
Josh Ritter:</b> Players can host their own worlds and mod the game's content and source code. When you host your own world, you can log into the game world as an Immortal. This gives you access to all sorts of special commands like controlling time, weather, monster spawns, etc. You can also setup other players as Immortals and Guardians to help administer your world. We provide the dedicated world server, full source to the game's RPG logic, and full source to the game's RPG database with a compiler, as a free download.</blockquote>
<br>
Damned Immortals interfering in people's affairs.
<br>
<br>
Thanks, <b>Dhruin</b>!
<br>
 

krathax

Educated
Joined
Dec 8, 2003
Messages
24
Location
in a petri dish
Fun game. If you ever played any text muds (diku/merc/rom et al), you will quickly see that this game was inspired very directly from MUDs of old (more than current mmos). Persistent worlds are easy to run if you want a place for you and your friends (or the general public) to adventure. I have not tried creating any custom content, so not sure how easy that is for the average joe like myself.
 

DarkSign

Erudite
Joined
Jul 24, 2004
Messages
3,910
Location
Shepardizing caselaw with the F5 button.
Josh Ritter, the guy who created this entire thing himself is an amazing guy. I've spoken with him to get help with Torque MMO-ness and he's just friggin amazing.

He built an entire MMO with one person basically - himself. (Ok so he got 2 people for art/graphics help but thats minor compared to the coding)

One of the great things is...he's posted info on how to make your own content for the game that he will add! Its not as easy as NWN building, but if you'd like to help craft an MMO...here's your chance!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom