Tags: Elder Scrolls IV: Oblivion
<a href="http://www.dailygame.net/">Daily Game</a> has <A href="http://www.dailygame.net/news/archives/005004.php">an interview</a> about lots of stuff in <A href="Http://www.elderscrolls.com">Oblivion</a>. Here's a bit on world map travel:
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<blockquote><b>Is the "fast track" transportation system your solution to making Oblivion more approachable for ADHD gamers, or did you conceive of it more to help gamers simply traverse the larger area more quickly?</b>
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It was one of those areas we looked at and asked ourselves why it worked the way it did previously. Why make someone start dialog with an NPC in order to be able to fast travel from one spot to another? Why only those locations? What’s the point of not letting them quickly go back to someplace they’ve at least been once, and probably more like a hundred times? We try to look at making decisions that make a game more fun without forcing the player to make our choice. If you don’t want to fast travel, don’t. Nobody’s forcing you to. But it’s one of those things you don’t really think is a big deal until you play the game with it in, and then you can’t imagine playing without it. I use it all the time to hop around between parts of the Imperial City, just to save time traveling and spend more time doing fun stuff.</blockquote>
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Of all the things that might be there to appeal to just the ADHD crowd, I'm pretty sure world map travel isn't one of them. No matter how well you can focus, walking to and from the same town over and over again just blows. Also, having to talk to four or five NPCs just to navigate from one side of <b>Morrowind</b> to the other instead of just going straight to another town sucked as well.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
<a href="http://www.dailygame.net/">Daily Game</a> has <A href="http://www.dailygame.net/news/archives/005004.php">an interview</a> about lots of stuff in <A href="Http://www.elderscrolls.com">Oblivion</a>. Here's a bit on world map travel:
<br>
<blockquote><b>Is the "fast track" transportation system your solution to making Oblivion more approachable for ADHD gamers, or did you conceive of it more to help gamers simply traverse the larger area more quickly?</b>
<br>
<br>
It was one of those areas we looked at and asked ourselves why it worked the way it did previously. Why make someone start dialog with an NPC in order to be able to fast travel from one spot to another? Why only those locations? What’s the point of not letting them quickly go back to someplace they’ve at least been once, and probably more like a hundred times? We try to look at making decisions that make a game more fun without forcing the player to make our choice. If you don’t want to fast travel, don’t. Nobody’s forcing you to. But it’s one of those things you don’t really think is a big deal until you play the game with it in, and then you can’t imagine playing without it. I use it all the time to hop around between parts of the Imperial City, just to save time traveling and spend more time doing fun stuff.</blockquote>
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Of all the things that might be there to appeal to just the ADHD crowd, I'm pretty sure world map travel isn't one of them. No matter how well you can focus, walking to and from the same town over and over again just blows. Also, having to talk to four or five NPCs just to navigate from one side of <b>Morrowind</b> to the other instead of just going straight to another town sucked as well.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>