Tags: Oxygen
<A href="http://sourceforge.net/projects/projectoxygen/">Oxygen</a>, a space based, sci-fi(duh), action CRPG allowing you to roam the cosmos and trade, pirate, and so on, has released a <A href="http://sourceforge.net/project/showfiles.php?group_id=72873&release_id=137902">test version</a> for you lovely people to try out. Here's what the developers say about the title:
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<blockquote>Oxygen is an overhead space action rpg, where the player takes the role of a freelancer starship pilot, and, given by the openended galaxy, he may choose his goals as he see fit (mercentile, piracy, trading, adventure ...). powered by SDL and Kyra.</blockquote>
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And here's a list of what to expect in this version:
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<blockquote><b>:space</b>
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- designed background pattern for background (basic color with "stars" sprites), spread the stars in a random manner (though consisting of a pattern).
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- the star generator randomly generate background-stars as you move, optimized it.
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- designed a few more asteroids and made an asteroid generator.
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<b>:ship</b>
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- splitted weapons into weapons and projectiles, and marked the life of a projectile by distance travelled rather than frames lived.
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- directed the projectiles by the sprite direction rather than the actual direction.
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- fixed exhaust problem. (rotation of exhaust around ship's center was way off).
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- made a sin/cos table for the ship's image rotations, in order to prevent these unnecessary calculations.</blockquote>
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The world needs more space CRPGs.
<br>
<A href="http://sourceforge.net/projects/projectoxygen/">Oxygen</a>, a space based, sci-fi(duh), action CRPG allowing you to roam the cosmos and trade, pirate, and so on, has released a <A href="http://sourceforge.net/project/showfiles.php?group_id=72873&release_id=137902">test version</a> for you lovely people to try out. Here's what the developers say about the title:
<br>
<br>
<blockquote>Oxygen is an overhead space action rpg, where the player takes the role of a freelancer starship pilot, and, given by the openended galaxy, he may choose his goals as he see fit (mercentile, piracy, trading, adventure ...). powered by SDL and Kyra.</blockquote>
<br>
<br>
And here's a list of what to expect in this version:
<br>
<br>
<blockquote><b>:space</b>
<br>
- designed background pattern for background (basic color with "stars" sprites), spread the stars in a random manner (though consisting of a pattern).
<br>
- the star generator randomly generate background-stars as you move, optimized it.
<br>
- designed a few more asteroids and made an asteroid generator.
<br>
<br>
<b>:ship</b>
<br>
- splitted weapons into weapons and projectiles, and marked the life of a projectile by distance travelled rather than frames lived.
<br>
- directed the projectiles by the sprite direction rather than the actual direction.
<br>
- fixed exhaust problem. (rotation of exhaust around ship's center was way off).
<br>
- made a sin/cos table for the ship's image rotations, in order to prevent these unnecessary calculations.</blockquote>
<br>
<br>
The world needs more space CRPGs.
<br>