Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Oxygen 0.0.2 released

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,040
Location
Behind you.
Tags: Oxygen

<A href="http://sourceforge.net/projects/projectoxygen/">Oxygen</a>, a space based, sci-fi(duh), action CRPG allowing you to roam the cosmos and trade, pirate, and so on, has released a <A href="http://sourceforge.net/project/showfiles.php?group_id=72873&release_id=137902">test version</a> for you lovely people to try out. Here's what the developers say about the title:
<br>
<br>
<blockquote>Oxygen is an overhead space action rpg, where the player takes the role of a freelancer starship pilot, and, given by the openended galaxy, he may choose his goals as he see fit (mercentile, piracy, trading, adventure ...). powered by SDL and Kyra.</blockquote>
<br>
<br>
And here's a list of what to expect in this version:
<br>
<br>
<blockquote><b>:space</b>
<br>
- designed background pattern for background (basic color with "stars" sprites), spread the stars in a random manner (though consisting of a pattern).
<br>
- the star generator randomly generate background-stars as you move, optimized it.
<br>
- designed a few more asteroids and made an asteroid generator.
<br>
<br>
<b>:ship</b>
<br>
- splitted weapons into weapons and projectiles, and marked the life of a projectile by distance travelled rather than frames lived.
<br>
- directed the projectiles by the sprite direction rather than the actual direction.
<br>
- fixed exhaust problem. (rotation of exhaust around ship's center was way off).
<br>
- made a sin/cos table for the ship's image rotations, in order to prevent these unnecessary calculations.</blockquote>
<br>
<br>
The world needs more space CRPGs.
<br>
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom