Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,059
Tags: Hammer & Sickle; Nival Interactive
Another day, another retarded <a href=http://www.nival.com/hs_ru/>Hammer & Sickle</a> review. <a href=http://www.gamingtrend.com>Gaming Trend</a> has <a href=http://www.gamingtrend.com/Reviews/review/review.php?ReviewID=524>torn the game apart</a> for failing to please the reviewer visually and featuring concepts he didn't understood. The game got <b>64%</b> and the Coaster Award.
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<blockquote><b>Graphics - 65/100</b>
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Hammer & Sickle uses the Silent Storm Engine, which was fabulous when it was first introduced, but is now showing its age. Many of the NPCs and characters in the game have a bad case of the "jaggies". Straight lines and corners can be seen everywhere. My system far exceeded the specs, and I had every setting as high as it could go, and it still looked very dated.
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<b>Gameplay - 100/200</b>
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Well, I should let the score do the talking as I found this game to be extremely aggravating to the point I couldn't stand it anymore. I even tried some of the save games the developers and publishers provide so that reviewers can quickly access different parts of the game. Let me tell you, I have never had to use those to review a game, but I gave it a try here just to see if there were any great moments I could write about.
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Sorry to say I really didn’t find any. Continuous issues with invisible guards, guards that only showed character state icons and no bodies, and random deaths for no reason was enough for me to truly hate this game. Add to that the occasional "missing" key items that would be needed to progress to another area, and I just don't know what to say.</blockquote>Game companies should start adding "Minimum IQ" to the list of requirements
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
Another day, another retarded <a href=http://www.nival.com/hs_ru/>Hammer & Sickle</a> review. <a href=http://www.gamingtrend.com>Gaming Trend</a> has <a href=http://www.gamingtrend.com/Reviews/review/review.php?ReviewID=524>torn the game apart</a> for failing to please the reviewer visually and featuring concepts he didn't understood. The game got <b>64%</b> and the Coaster Award.
<br>
<br>
<blockquote><b>Graphics - 65/100</b>
<br>
Hammer & Sickle uses the Silent Storm Engine, which was fabulous when it was first introduced, but is now showing its age. Many of the NPCs and characters in the game have a bad case of the "jaggies". Straight lines and corners can be seen everywhere. My system far exceeded the specs, and I had every setting as high as it could go, and it still looked very dated.
<br>
<br>
<b>Gameplay - 100/200</b>
<br>
Well, I should let the score do the talking as I found this game to be extremely aggravating to the point I couldn't stand it anymore. I even tried some of the save games the developers and publishers provide so that reviewers can quickly access different parts of the game. Let me tell you, I have never had to use those to review a game, but I gave it a try here just to see if there were any great moments I could write about.
<br>
<br>
Sorry to say I really didn’t find any. Continuous issues with invisible guards, guards that only showed character state icons and no bodies, and random deaths for no reason was enough for me to truly hate this game. Add to that the occasional "missing" key items that would be needed to progress to another area, and I just don't know what to say.</blockquote>Game companies should start adding "Minimum IQ" to the list of requirements
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<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>