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Game News Swords and Sorcery: Underworld Definitive Edition Released

Infinitron

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Tags: OlderBytes; Swords and Sorcery: Underworld

Swords and Sorcery: Underworld Definitive Edition, the latest iteration of Codexer Charles-cgr's Might & Magic-inspired retro blobber, was originally supposed to be released last month. However, after a visit to Paris Games Week, Charles realized the game needed a bit more time. A month and a half of additional polishing later, it has now been released - the first time any version of Underworld has been available on Steam since its original release way back in 2010. Here's the launch trailer and description:



Swords and Sorcery - Underworld is a party-based, first person view role-playing game with turn-based combat and a square grid 3D environment. The art was made by a professional comics illustrator.

Abstract yet deeply tactical combat, with distance and timing management. Your characters can evade or enter the melee, wait and take their turn a little later, hide, order the group forward or back. Many combat options will depend on positionning choices you make.

Characters will develop a variety of abilities and strengths that depend on their class. Knights, for instance, learn Ambidextria, Powerhouse and Berserk as they develop.

40 spells (Priest and Sorcerer, outdoor and indoor, combat and non-combat).

Over 100 illustrated enemies, many of which have one or two special abilities that offer varied challenges. Some, for instance will summon new enemies. Some will throw bombs, turn characters to stone or lock them in an inferno until the battle ends... If they survive that long...

250 items, many with magical or otherwise valuable properties.

Three towns to discover and travel back to for food, equipment, healing and other services offered by NPCs.

Many unique NPCs that will offer quests, help your party gain in strength, guide you or deceive you.

Traps, puzzles, slides and teleports add a variety of non-combat challenges. Puzzles are largely integrated in your interaction with the game world.

Dynamic world map illustrates 20 levels as they are discovered.

40 fullscreen story illustrations.

Find books to read that contain clues for quests and flesh out the backstory.

A bestiary allows you to collect notes on monsters containing clues for quests and indications as to how to defeat the monster described.​

Swords and Sorcery: Underworld Definitive Edition is available for $15 on Steam or directly from the OlderBytes website. Good luck to Charles - hopefully the sequel isn't far off now.
 

Zed

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Love the dramatic zoom-ins in the trailer :D
 

Charles-cgr

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If you got a previous version of Underworld on the site please check your emails. Steam key and direct download included!

If you got it from Gamersgate my apologies for the delay. It'll be done!
 

Achiman

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Cool, got the email this morning. Can't complain about free upgrades.

Two questions Charles:
Did you add more "tasteful" babes?
When is your next game coming out? :P
 

Charles-cgr

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Project: Eternity
Cool, got the email this morning. Can't complain about free upgrades.

Two questions Charles:
Did you add more "tasteful" babes?
When is your next game coming out? :P


Babes are always tasteful and my next game is always coming out soon. :)
 

Namutree

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Can you import your own character portraits or do you need to use the in-game portraits?
 

talan

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If you got a previous version of Underworld on the site please check your emails. Steam key and direct download included!

If you got it from Gamersgate my apologies for the delay. It'll be done!

Thank you!
 

AbounI

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Just bought it directly from your site Charles-cgr . :salute:
Now the question is: how to upgrade the Gold Edition to the Definitive edition? :bounce:
 

Barghest

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Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
Been playing it for a while, and I don't remember it being this hard? Some of the random encounters will kerb stomp you.

Also, out of memory errors under Windows 10 after playing for while. Not sure what's causing it yet.
 

mediocrepoet

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This isn't really a story driven game. It's more about exploration like old M&M games. It's still fun, though the new version spiked the difficulty a bit, which is especially noticeable when you're starting out. It can be a bit frustrating until you get a level or two, but that's fairly close to the "source material".

There are a number of small homages/Easter Eggs in the game if you're interested in that sort of thing.
 

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