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Development Info NWN 1.28 patch available

Saint_Proverbius

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Tags: Neverwinter Nights

Per <A href="http://nwn.bioware.com/forums/viewforum.html?forum=49">this thread</a>, there is a new patch for <a href="http://nwn.bioware.com">Neverwinter Nights</a>, which is loaded with bug fixes, new support features, Gnolls, and much more! Too much to actually post here, so here's just a small, small clip of the fixes:
<br>
<br>
<blockquote>- Made a fix to Henchmen/familiars having problems when using an exported character in a saved game.
<br>
- Fixed the Flame Arrow script that was incorrectly signalling itself as Magic Missle.
<br>
- Fixed an obscure crash when closing the options panel using the default 'O' key.
<br>
- Made a fix to prevent an obscure crash when generating a familiar name.
<br>
- Fixed an issue with the hide empty/hide full servers filter being switched around.
<br>
- Fixed an issue where tag lookups using more than 32 characters would fail.
<br>
- Made a fix for pressing 'I' to close inventory while a placeable container is open, causing the container to be stuck open permanently.
<br>
- Fixed an odd faction bug where certain NPC's were hating each other.
<br>
- Fixed a feedback crash with Barbarian Rage in certain specific areas.
<br>
- Fixed "Damage Reduction absorbed # damage" message. It now displays the correct value absorbed for Barbarians/Monks.</blockquote>
<br>
<br>
What? There's only Gnoll and Gnoll Shaman? No Grassy Gnoll?
<br>
<br>
Thanks, <b>Darkness40k</b> for the head's up!
<br>
 

Spazmo

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That pun has ensured you an eternity of torment in the fiery pits of hell, Saint.

I wonder how many new bugs this one includes?
 

Saint_Proverbius

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Messages
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Spazmo said:
That pun has ensured you an eternity of torment in the fiery pits of hell, Saint.

Yes, I'm sure that pun made quite a few people cringe. :D

I wonder how many new bugs this one includes?

They broke the editor.. heh
 

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