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Tags: Matt Barton; Stygian Software; Underrail
The second episode of Matt Barton's interview with Underrail developer Styg is dedicated to asking various questions from viewers, including several from our forums. Topics include the development of Underrail's proprietary game engine, the design of its combat system, and the Codex's favorite topic, cooldowns. Check it out:
The interview doesn't really have time to go in-depth on any one topic - I would have wanted to hear more about why Styg prefers single-character RPGs, for instance. But there is one more episode still left.
The second episode of Matt Barton's interview with Underrail developer Styg is dedicated to asking various questions from viewers, including several from our forums. Topics include the development of Underrail's proprietary game engine, the design of its combat system, and the Codex's favorite topic, cooldowns. Check it out:
The interview doesn't really have time to go in-depth on any one topic - I would have wanted to hear more about why Styg prefers single-character RPGs, for instance. But there is one more episode still left.