Tags: Oxygen
Hot on the heels of the release a few days ago, <a href="http://projectoxygen.sourceforge.net/">Oxygen</a>, the space trading, pirating, combat, etc. CRPG has been updated to <a href="https://sourceforge.net/project/showfiles.php?group_id=72873">Version 0.0.3</a>. You can also check out the <A href="http://projectoxygen.sourceforge.net/screenshots.html">screenshots</a> as well as some <a href="http://projectoxygen.sourceforge.net/art.html">artwork</a> for the game.
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<div align="center"><a href="http://projectoxygen.sourceforge.net/screenshots.html"><img src="http://www.rpgcodex.com/images/screenshots/oxygen/manta.jpg" height="178" width="240"></a></div>
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<blockquote><u><b>Changes:</b></u>
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<b>:code</b>
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- FIXED THE BUG WHERE THE GAME GETS STUCK ON SOME COMPUTERS. (release fix)
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- updated to kyra 1.6.5.
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- removed a lot of sin/cos which slowed the game.
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- fixed the problem with spawning another ship. (ships now act as all other Obj's)
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- Actions are now Synchronized with SpritePositions.
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<b>:space</b>
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- made the asteroid generator randomly generate asteroids as you move. (isn't that perfect, but better than nothing)
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- added different exploding effects to the asteroids.
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<b>:ships</b>
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- fixed the problem where on some computers the ship autofired when starting the game.
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- designed new laser shots.
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- fixed the lack of smoothness of lasershots.
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- fixed the problem where the laser shots weren't parallel.
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- the time gap between shots is measured by milliseconds and not frames.
<br>
- created the missile projectile, which can accelerate to top speed.
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- made a limited missile supply. (this is a trick, not the real thing) </blockquote>
Hot on the heels of the release a few days ago, <a href="http://projectoxygen.sourceforge.net/">Oxygen</a>, the space trading, pirating, combat, etc. CRPG has been updated to <a href="https://sourceforge.net/project/showfiles.php?group_id=72873">Version 0.0.3</a>. You can also check out the <A href="http://projectoxygen.sourceforge.net/screenshots.html">screenshots</a> as well as some <a href="http://projectoxygen.sourceforge.net/art.html">artwork</a> for the game.
<br>
<br>
<div align="center"><a href="http://projectoxygen.sourceforge.net/screenshots.html"><img src="http://www.rpgcodex.com/images/screenshots/oxygen/manta.jpg" height="178" width="240"></a></div>
<br>
<blockquote><u><b>Changes:</b></u>
<br>
<br>
<b>:code</b>
<br>
- FIXED THE BUG WHERE THE GAME GETS STUCK ON SOME COMPUTERS. (release fix)
<br>
- updated to kyra 1.6.5.
<br>
- removed a lot of sin/cos which slowed the game.
<br>
- fixed the problem with spawning another ship. (ships now act as all other Obj's)
<br>
- Actions are now Synchronized with SpritePositions.
<br>
<br>
<b>:space</b>
<br>
- made the asteroid generator randomly generate asteroids as you move. (isn't that perfect, but better than nothing)
<br>
- added different exploding effects to the asteroids.
<br>
<br>
<b>:ships</b>
<br>
- fixed the problem where on some computers the ship autofired when starting the game.
<br>
- designed new laser shots.
<br>
- fixed the lack of smoothness of lasershots.
<br>
- fixed the problem where the laser shots weren't parallel.
<br>
- the time gap between shots is measured by milliseconds and not frames.
<br>
- created the missile projectile, which can accelerate to top speed.
<br>
- made a limited missile supply. (this is a trick, not the real thing) </blockquote>