Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info NWN 1.28 patch screws up the editor

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,040
Location
Behind you.
Tags: Neverwinter Nights

Looks like someone in QA kind of slipped up, because the <A href="http://nwn.bioware.com/support/patch.html">1.28 patch</a> for <a href="http://nwn.bioware.com">BioWare</a> kind of kills the editor, which most people who are still clinging to the game think is the #1 Feature. Here's what <b>Derek French</b> had to say about the <a href="http://nwn.bioware.com/forums/viewtopic.html?topic=192546&forum=46">patch bug</a>:
<br>
<br>
<blockquote>There is an issue in the current 1.28 English Toolset for Neverwinter Nights where deleting a script on a creature, etc. and it will replace the script with the word 'RESREF'. You can save and run your module and it won't break anything, but this is a significant enough problem that we are going to handle it outside of the normal patching process. We have a fixed version of the Toolset available for download right now, BUT you must also either back up your old Toolset or download the original 1.28 Toolset from us, otherwise you will break your ability to update the game to 1.29. This issue is an English version only issue, and will not be in the upcoming non-English versions of the 1.28 Update.
<br>
<br>
1. Back up your existing 1.28 NWToolset.exe file to someplace safe.
<br>
2. Download the <a href="http://nwdownloads.bioware.com/neverwinternights/patch/english/NWToolset1.28Fix.zip">fixed 1.28 NWToolset</a>.
<br>
3. Unzip the contents of this zip file into your Neverwinter Nights directory.
<br>
4. Enjoy a 'RESREF'-free version of the Toolset.
<br>
<br>
When the 1.29 patch comes around you must either:
<br>
1. Restore your backed up Toolset from step 1, above.
<br>
- OR -
<br>
2. Download the <A href="http://nwdownloads.bioware.com/neverwinternights/patch/english/NWToolset1.28Orig.zip">Original 1.28 NWToolset</a>.
<br>
<br>
Our apologies for this inconvenience.</blockquote>
<br>
<br>
Kind of makes you wonder how they QA the editor part of the patch, doesn't it?
<br>
<br>
Thanks to <b>Darkness40k</b> for the heads up, and <A href="http://nwvault.ign.com/index2.shtml">NWVault</a> for providing the easy cut and paste location.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Can't say I'm surprised. Unfortunately the blind fools known as NWN fans would probably find a way and a reason to overlook yet another screw up.
 

Jed

Cipher
Joined
Nov 3, 2002
Messages
3,287
Location
Tech Bro Hell
Actually, the fans will probably code a fix that Bioware will then implement, which Bio will then take indirect credit for in a self-gratualtory press release on having created a game so great that it attracts such an incredibly strong community. Bioware will then present the fix back to the community as a gift showing how much they care about their "community."

Am I cynical?

J
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Nah, most often BioWare will ignore problems when reported by customers and then quietly fix them in the next patch (and I use the term loosely). I wonder what they'll do for KOTOR on Xbox? If it's as bug-riddled as NWN, that'll be a problem since they won't be able to patch it.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
XJEDX said:
Actually, the fans will probably code a fix that Bioware will then implement, which Bio will then take indirect credit for in a self-gratualtory press release on having created a game so great that it attracts such an incredibly strong community. Bioware will then present the fix back to the community as a gift showing how much they care about their "community."

This is the most accurate description of Bioware Marketing Machine. Bravo!

Am I cynical?

Nope, merely observant :lol:
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,040
Location
Behind you.
Spazmo said:
Nah, most often BioWare will ignore problems when reported by customers and then quietly fix them in the next patch (and I use the term loosely). I wonder what they'll do for KOTOR on Xbox? If it's as bug-riddled as NWN, that'll be a problem since they won't be able to patch it.

That's a good question, especially since the XBox one is supposed to come out very shortly. BioWare's always had lengthy bug fix lists in their patches too, and they're nearly always areas where they fucked up the underlying mechanics of the game system. Hell, this patch's list of D&D rules fixes alone is fairly astonishing, considering the game is eight months old and they're still fixing the rules system.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom