Tags: Gearhead
<a href="http://www.geocities.com/pyrrho12/programming/gearhead/index.html">Gearhead</a> has hit <a href="http://gearhead.roguelikedevelopment.org/gh-1001-sdlwin.zip">version 1.001</a>(and the <a href="http://gearhead.roguelikedevelopment.org/gh-1001-sdlimage.zip">graphics pack</a> for that version has been updated as well). Here's a big list of changes:
<br>
<ul><li>Added experimental USETACTICSMODE config option (arenaplay.pp)
<br>
<li>Rescued PCs more likely to suffer perminant injuries (arenaplay.pp)
<br>
<li>Shopkeepers will once more keep same inventory for 24 hours (fpc
<br>
compiler)
<br>
<li>Fixed bug in selling stolen items code (services.pp)
<br>
<li>No more hills in Hogye (series/)
<br>
<li>Monster XP calculation may be based on difficulcy rating instead of just the cost of their body (ability.pp)</ul>
<br>
XP calculations have always been a fun part of CRPGs. Personally, I've always liked the generic method of just giving a base amount of experience and have the experience between levels ramp up. That's just me, though.
<br>
<br>
Thanks, <b>pyrrho12</b>!
<br>
<a href="http://www.geocities.com/pyrrho12/programming/gearhead/index.html">Gearhead</a> has hit <a href="http://gearhead.roguelikedevelopment.org/gh-1001-sdlwin.zip">version 1.001</a>(and the <a href="http://gearhead.roguelikedevelopment.org/gh-1001-sdlimage.zip">graphics pack</a> for that version has been updated as well). Here's a big list of changes:
<br>
<ul><li>Added experimental USETACTICSMODE config option (arenaplay.pp)
<br>
<li>Rescued PCs more likely to suffer perminant injuries (arenaplay.pp)
<br>
<li>Shopkeepers will once more keep same inventory for 24 hours (fpc
<br>
compiler)
<br>
<li>Fixed bug in selling stolen items code (services.pp)
<br>
<li>No more hills in Hogye (series/)
<br>
<li>Monster XP calculation may be based on difficulcy rating instead of just the cost of their body (ability.pp)</ul>
<br>
XP calculations have always been a fun part of CRPGs. Personally, I've always liked the generic method of just giving a base amount of experience and have the experience between levels ramp up. That's just me, though.
<br>
<br>
Thanks, <b>pyrrho12</b>!
<br>