Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
Another <a href=http://www.elderscrolls.com>Oblivion</a> <a href=http://www.elderscrolls.com/forums/index.php?showtopic=223640>fan interview</a> has been posted. The interview contains many evasive answers and this little gem about the persuasion min-game:
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<blockquote>The persuasion minigame is very different from what was shown at E3. <u>It plays much more like a game now</u>. Similar to the one we showed, the game still uses a circular interface divided into four quadrants for the different persuasion types. The art is completely different and fully animated now. Each of the four quadrants will fill with wedges of different sizes. The size of the wedge reflects the scale of the potential effect of your choosing an action. Choosing a large wedge has a great effect; choosing a small wedge has a small effect.
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As you highlight in turn the Admire, Boast, Joke, and Coerce quadrants, the person 's face shows his reaction to each of the actions. For each of the four actions, he will Love one, Like one, Dislike one, and Hate one. <u>Don't take too long, because the person 's disposition is steadily falling</u>. The person 's disposition goes up when you select a Loved or Liked action and goes down when you select a Disliked or Hated action.
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The potential gain or loss for each action is based on your Speechcraft and how full the wedge is. Try to select fuller wedges when they are aligned with actions the person likes. Try to select less full wedges when they are aligned with actions he doesn't like.</blockquote>You must admire Bethesda's willingness to keep pushing the envelope
Another <a href=http://www.elderscrolls.com>Oblivion</a> <a href=http://www.elderscrolls.com/forums/index.php?showtopic=223640>fan interview</a> has been posted. The interview contains many evasive answers and this little gem about the persuasion min-game:
<br>
<br>
<blockquote>The persuasion minigame is very different from what was shown at E3. <u>It plays much more like a game now</u>. Similar to the one we showed, the game still uses a circular interface divided into four quadrants for the different persuasion types. The art is completely different and fully animated now. Each of the four quadrants will fill with wedges of different sizes. The size of the wedge reflects the scale of the potential effect of your choosing an action. Choosing a large wedge has a great effect; choosing a small wedge has a small effect.
<br>
<br>
As you highlight in turn the Admire, Boast, Joke, and Coerce quadrants, the person 's face shows his reaction to each of the actions. For each of the four actions, he will Love one, Like one, Dislike one, and Hate one. <u>Don't take too long, because the person 's disposition is steadily falling</u>. The person 's disposition goes up when you select a Loved or Liked action and goes down when you select a Disliked or Hated action.
<br>
<br>
The potential gain or loss for each action is based on your Speechcraft and how full the wedge is. Try to select fuller wedges when they are aligned with actions the person likes. Try to select less full wedges when they are aligned with actions he doesn't like.</blockquote>You must admire Bethesda's willingness to keep pushing the envelope