It's bad, but not THAT bad. The success depends on speechcraft, while disposition is foremost governed by personlaity IIRC, so both are stats driven. And at least it now involves a minimal amount of thinking (or testing out) what might work with the NPC - there was no such thing in the MW version. I just doubt the time driven thing wil work out - either its not a challenge and thus superfluous or its actually adding a twitch component where it doesn't make sense. they should instead have limited your number of atttempts and given you ways to learn about the NPC's personality beforehand.
GhanBuriGhan said:It's bad, but not THAT bad. The success depends on speechcraft, while disposition is foremost governed by personlaity IIRC, so both are stats driven. And at least it now involves a minimal amount of thinking (or testing out) what might work with the NPC - there was no such thing in the MW version. I just doubt the time driven thing wil work out - either its not a challenge and thus superfluous or its actually adding a twitch component where it doesn't make sense. they should instead have limited your number of atttempts and given you ways to learn about the NPC's personality beforehand.
Proweler said:Iit might be worth spending some time figuring out what they like before you speak to them.
Cimmerian Nights said:Stop busting balls guys. Arranging colored wedges, my 11 month old would love it!
The REAL Real Barenziah said:"Nice pair, kid." She was facing the wall but she could feel the stares of the other patrons. A hush had fallen over the place. Even the bard had stilled. She felt both nausea and a hot burning desire. Her hands released his turgid penis and then it was inside her and she was screaming in both pain and ecstasy. Then everything went black.
Seboss said:Well,well,well. Congrats for the witty comment guys but I must have missed something. Where are the dozens of high profile cRPGs you're playing or waiting for ?
Surely there are tons of better games than TES IV hmm ?
I mean, ok Oblivion don't meet hardcore RPGers like yourselves, but is that a reason to give up one of the VERY few RPGs we may see on our PCs this year ?
Hmph, you're all liars anyway. You will all play it to death like everybody else.
Proweler said:Each person reacts differently to each type of persuasion. Iit might be worth spending some time figuring out what they like before you speak to them.
Seboss said:Well,well,well. Congrats for the witty comment guys but I must have missed something. Where are the dozens of high profile cRPGs you're playing or waiting for ?
Surely there are tons of better games than TES IV hmm ?
I mean, ok Oblivion don't meet hardcore RPGers like yourselves, but is that a reason to give up one of the VERY few RPGs we may see on our PCs this year ?
Hmph, you're all liars anyway. You will all play it to death like everybody else.
interview said:What will be the impact on modding ? It was already hard for mod sites to identify Mods dependences on x-packs for Morrowind. Isn't this dependency on let's say horse armor and 10 other various plugins make it hard to identify user made plugins requirements ?
Our simple requirement is that if you use something of ours, the end user must own the original source to be able to use the plugin. If you mod Oblivion, they must own Oblivion to run it. If you use part of an expansion, they must own the expansion. If it uses our plugin, they must own the plugin. Very straightforward.
Data4 said:Still doesn't justify the fucking-over of the RPG aspects.
-D4
Uhh, like what are you talking about???Seboss said:About Gothic 3, yeah well, the Gothic games are nice but how somebody could say it's better than Oblivion is beyond me. Oblivion will improve on every single aspect of Gothic, except if BethSoft outrageously lies. Like Valve did ..
Regarding animations, drop the crap man, Gothic's anims were as awful as Morrowind's.
It's just a matter of taste I guess. For me Gothic is corny and very linear in ways.
Regarding NPC schedule, it all look like an elaborate script to me, I mean the NPC would always do the same action at the same time. Maybe Gothic 3 will improve on this, but Oblivion will bring some 'randomness' in NPCs lives for sure.
Regarding animations, drop the crap man, Gothic's anims were as awful as Morrowind's.
Seboss said:Data4 said:Still doesn't justify the fucking-over of the RPG aspects.
-D4
I don't see how the persuasion mini-game (that I don't find very convincing - no pun intended) would fuck over the RPG aspects.
Gamespot's review of Morrowind said:You're on your own through most of Morrowind, which makes you feel adventurous, but sometimes lonely. That's also in part because interacting with characters is a pretty detached process that boils down to clicking through a list of available topics of conversation. (emphasis added)