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Tags: OlderBytes; Swords and Sorcery: Sovereign
Swords and Sorcery: Sovereign, the sequel to the thrice-released Might & Magic homage Swords and Sorcery: Underworld by Charles Clerc of OlderBytes, was originally announced way back in 2012. It seems that much of the time since then was spent developing the game's new engine, which Underworld was ported to for its final iteration. With that out of the way, Charles has been able to move on to developing the actual content of Sovereign. As of today, the game has an entry on Steam Greenlight, which I encourage you all to vote for. Here's a teaser trailer that was put together for the Greenlight campaign back in May:
The Greenlight page has a lengthy description of Sovereign's new features, which include skills, crafting, factions, and an elaborate new magic system. It also announces a release date in the first quarter of 2017. Given how long it's taken to reach this stage, I wonder if that's not a bit optimistic, but I guess we'll see.
Swords and Sorcery: Sovereign, the sequel to the thrice-released Might & Magic homage Swords and Sorcery: Underworld by Charles Clerc of OlderBytes, was originally announced way back in 2012. It seems that much of the time since then was spent developing the game's new engine, which Underworld was ported to for its final iteration. With that out of the way, Charles has been able to move on to developing the actual content of Sovereign. As of today, the game has an entry on Steam Greenlight, which I encourage you all to vote for. Here's a teaser trailer that was put together for the Greenlight campaign back in May:
The Greenlight page has a lengthy description of Sovereign's new features, which include skills, crafting, factions, and an elaborate new magic system. It also announces a release date in the first quarter of 2017. Given how long it's taken to reach this stage, I wonder if that's not a bit optimistic, but I guess we'll see.