Bubbles
I'm forever blowing
- Joined
- Aug 7, 2013
- Messages
- 7,817
Tags: Brian Heins; Cyanide; Daedalic Entertainment; Expeditions: Viking; Focus Home Interactive; Gamescom 2016; Logic Artists; Masquerada; Mimimi Productions; Obsidian Entertainment; Shadow Tactics; Silence: The Whispered World 2; Space Hulk: Deathwing; State of Mind; Streum on Studio; Styx: Shards of Darkness; The Long Journey Home; Tyranny; Witching Hour Studios
Our Gamescom coverage continues at its customary breakneck pace. In this instalment we're covering Expeditions: Viking by Logic Artists as well as Obsidian's latest masterpiece Tyranny, the Asian Kickstarter sensation Masquerada by Witching Hour Studios, four games by Daedalic (Silence, State of Mind, The Long Journey Home, and Shadow Tactics), and finally Streum on Studio's Space Hulk: Deathwing and Cyanide's Styx: Shards of Darkness. All in a day's work.
Here are a few appetizers from the full, XXL-sized report:
The full article includes a variety of hideous selfies, a highly awkward interview centered around an amateur fantasy novelist from Thailand, and a lengthy rant about Tyranny's UI design. In other words, it's a typical Codex piece.
Our Gamescom coverage continues at its customary breakneck pace. In this instalment we're covering Expeditions: Viking by Logic Artists as well as Obsidian's latest masterpiece Tyranny, the Asian Kickstarter sensation Masquerada by Witching Hour Studios, four games by Daedalic (Silence, State of Mind, The Long Journey Home, and Shadow Tactics), and finally Streum on Studio's Space Hulk: Deathwing and Cyanide's Styx: Shards of Darkness. All in a day's work.
Here are a few appetizers from the full, XXL-sized report:
...Overall, I'm quite happy with the current state of the combat in Expeditions: Viking; it still seems to need a fair bit of balance and AI work, and many of the active combat abilities still have to be implemented, but even in this early state it already feels genuinely fun and tactical to play.
... Unfortunately, our [Tyranny] session didn't feature any dialogue or c&c at all; instead, we spent a few minutes discussing the new spellcrafting mechanics before launching into a short dungeon delve where we got to experience various puzzles, fought lots and lots of mobs, and had a big boss battle... The overall experience reminded me quite strongly of the boss battles in Aarklash: Legacy.
... Remember how I said Masquerada was not my type of game because it's too linear and doesn't have much interactivity? Well, at least Masquerada is still a game. [Silence] is a barely interactive movie, and from the hands-on I played of it, my impression is that it would actually be better off as a movie.
...The auteur was Martin Ganteföhr and the masterpiece-to-be is his new sci-fi adventure game State of Mind. You might be familiar with Ganteföhr from his previous work, which includes beloved classics like The Mystery of the Druids, The Moment of Silence, and Overclocked. Ganteföhr began his presentation with an extensive introduction to the life and work of Ray Kurzweil, the visionary author of “The Singularity Is Near” and “Transcend: Nine Steps to Living Well Forever”...
... In short, The Long Journey Home looks to be a fun, if somewhat casual Space RPG/Roguelike with a few interesting mechanics; I'm definitely going to play it.
... Shadow Tactics is being pitched as a “modern take” on the real time tactics genre, in the vein of the old Commandos and Desperados titles...
...At its core, Deathwing is a game where you blast hordes of enemies into tiny pieces with your squad of heavily armoured Space Marines. Your characters have access to a vast range of Warhammer-based weaponry, from heavy flamers to miniguns, as well as an array of powerful psychic abilities. You equip your crew, send them to one of the many derelict “Space Hulk” vessels drifting through space, and then you start blowing up swarms of Tyranid Genestealers. There is some sort of storyline attached to all the killing and maiming, but it doesn't seem particularly important to the gameplay.
...[Styx: Shards of Darkness] is even simpler to describe: it's a direct sequel to Styx: Master of Shadows, featuring the same methodical third person stealth gameplay as the first title.
... Unfortunately, our [Tyranny] session didn't feature any dialogue or c&c at all; instead, we spent a few minutes discussing the new spellcrafting mechanics before launching into a short dungeon delve where we got to experience various puzzles, fought lots and lots of mobs, and had a big boss battle... The overall experience reminded me quite strongly of the boss battles in Aarklash: Legacy.
... Remember how I said Masquerada was not my type of game because it's too linear and doesn't have much interactivity? Well, at least Masquerada is still a game. [Silence] is a barely interactive movie, and from the hands-on I played of it, my impression is that it would actually be better off as a movie.
...The auteur was Martin Ganteföhr and the masterpiece-to-be is his new sci-fi adventure game State of Mind. You might be familiar with Ganteföhr from his previous work, which includes beloved classics like The Mystery of the Druids, The Moment of Silence, and Overclocked. Ganteföhr began his presentation with an extensive introduction to the life and work of Ray Kurzweil, the visionary author of “The Singularity Is Near” and “Transcend: Nine Steps to Living Well Forever”...
... In short, The Long Journey Home looks to be a fun, if somewhat casual Space RPG/Roguelike with a few interesting mechanics; I'm definitely going to play it.
... Shadow Tactics is being pitched as a “modern take” on the real time tactics genre, in the vein of the old Commandos and Desperados titles...
...At its core, Deathwing is a game where you blast hordes of enemies into tiny pieces with your squad of heavily armoured Space Marines. Your characters have access to a vast range of Warhammer-based weaponry, from heavy flamers to miniguns, as well as an array of powerful psychic abilities. You equip your crew, send them to one of the many derelict “Space Hulk” vessels drifting through space, and then you start blowing up swarms of Tyranid Genestealers. There is some sort of storyline attached to all the killing and maiming, but it doesn't seem particularly important to the gameplay.
...[Styx: Shards of Darkness] is even simpler to describe: it's a direct sequel to Styx: Master of Shadows, featuring the same methodical third person stealth gameplay as the first title.
The full article includes a variety of hideous selfies, a highly awkward interview centered around an amateur fantasy novelist from Thailand, and a lengthy rant about Tyranny's UI design. In other words, it's a typical Codex piece.