Excidium II
Self-Ejected
I wanna know if the player can humiliate/rape Verse. She got the perfect attitude for it.
I like we're still reliving Gamescon, that way I don't feel bad for being slow on my TGS report.
Wait, we have TGS report?
I am quite frankly disgusted by Silence. Both "gameplay"-wise ('nuff said) and story-wise
Everything is funnier in live action.I think that joke was worn out by the second time someone brought it up. Its not novel anymore!Also, I am very surprised nobody has noticed yet which letter Bubbles is blocking on that picture we took in the Tyranny booth
Bubbles said:These titles seem fairly superfluous to me, but some players might find them helpful for defining their character's role in a classless system.
Wait, we have TGS report?
It's no masterpiece, but it's a nice little post-zenith adventure game - and most certainly leagues above this shitty sequel nobody asked for.I am quite frankly disgusted by Silence. Both "gameplay"-wise ('nuff said) and story-wise
you ask me, it's a very faithful continuation of the whispered world in this regard
Back in 2006 a couple acquaintances of mine managed to get TGS press passes just by virtue of being shameless white people.Wait, we have TGS report?
But let's start with the most important bit of news: the devs are planing to launch a closed preview of the game in October of this year, and the Codex will get a chance to prove once again that we have the best and brightest testers and feedback-givers in the industry. The preview build will include the first "10 to 20 hours" of the game, so it should be quite a meaty experience that should allow for a lot of in-depth testing. We don't know how many keys we'll be getting or how they're going to be distributed, but that shouldn't stop you from voicing your interest in the comment section.
Very honestly, if I can buy into the Beta, I will.But let's start with the most important bit of news: the devs are planing to launch a closed preview of the game in October of this year, and the Codex will get a chance to prove once again that we have the best and brightest testers and feedback-givers in the industry. The preview build will include the first "10 to 20 hours" of the game, so it should be quite a meaty experience that should allow for a lot of in-depth testing. We don't know how many keys we'll be getting or how they're going to be distributed, but that shouldn't stop you from voicing your interest in the comment section.
Important Info about the Preview and Beta:
We are indeed sending out codes for Previews of the first campaign (which should take 10 to 20 hours depending on how interested one is in the side-quests) in October. For the preview, codes are limited to staff/writers of the preview. However, we would really appreciate the aid of the greater Codex in our closed Beta, scheduled for November. We're hoping for lots of feedback and discussion and we'll be giving y'all a bunch of codes to get that going. We've still got to figure out a fair method to distribute the beta keys, which we are hoping the staff can assist with.
We've still got to figure out a fair method to distribute the beta keys, which we are hoping the staff can assist with.
Nooo, let them release it when it is ready. I want my 1st experience to be the best one possible. I don't want a repeat of WL2 that I should not have played in beta state.Expeditions sounds more exciting every time I read about it. Release it already.
God report, bros.
This, willing to pre-order for beta access. Really looking forward to it.Very honestly, if I can buy into the Beta, I will.But let's start with the most important bit of news: the devs are planing to launch a closed preview of the game in October of this year, and the Codex will get a chance to prove once again that we have the best and brightest testers and feedback-givers in the industry. The preview build will include the first "10 to 20 hours" of the game, so it should be quite a meaty experience that should allow for a lot of in-depth testing. We don't know how many keys we'll be getting or how they're going to be distributed, but that shouldn't stop you from voicing your interest in the comment section.
Important Info about the Preview and Beta:
We are indeed sending out codes for Previews of the first campaign (which should take 10 to 20 hours depending on how interested one is in the side-quests) in October. For the preview, codes are limited to staff/writers of the preview. However, we would really appreciate the aid of the greater Codex in our closed Beta, scheduled for November. We're hoping for lots of feedback and discussion and we'll be giving y'all a bunch of codes to get that going. We've still got to figure out a fair method to distribute the beta keys, which we are hoping the staff can assist with.
Conquistador is my favourite Kickstarter game so far.
Thus, I pledge my sword to test Expeditions: Viking - should I be chosen by my peers.
It was certainly one of the several more distinctive crowdfunded RPGs, though I'm afraid that attribute may bleed out of the sequels.
...minimal exploration, limited character progression, no combat log, and no inventory system whatsoever; it also claims to be inspired by Baldur's Gate. On the strength of these features, the devs managed to raise £60k on Kickstarter earlier this year.