- Joined
- Jan 28, 2011
- Messages
- 99,616
Tags: Brian Fargo; InXile Entertainment; Wasteland 3
The Wasteland 3 Fig campaign is in its final hours. inXile have raised over $3.1M, unlocking the Customizable Ranger Squad Insignia stretch goal, but it doesn't look like they're going to make the last one. There's no fancy livestreamed wrap party this time, just a brief message from Brian Fargo, plus a little something extra:
The final hours are ticking down on our campaign and we once again are honored by your support. I assure you that these crowdfunding campaigns are critical to our ability to make the kind of RPG that we like to play and create. This was true in 2012 with our Wasteland 2 campaign and it's true again with Wasteland 3.
The biggest difference between now and 2012 is that we have assembled far greater talent to make this next game. The depth of writing, visual effects, balancing and polish will be on a new level for inXile. I could not be more confident in the team. We will make you proud again.
And finally, I leave you with a message from a new character from Wasteland 3... until next time.
I'm not sure if inXile are going to release another update after the campaign is over, so it's time for some retrospect. With rare exceptions, this was an extraordinarily dull campaign. Despite their claim that they spend ever more time preparing for each one, it's clear that after four visits to the crowdfunding trough, inXile's hearts just aren't in this anymore. And that's okay, really. They're an established RPG studio now. They should be more interested in making games than in running what amounts to manipulative marketing campaigns for them. In which case, my advice to them would be to let the games speak for themselves. Change your routine, and for your next crowdfunded title, have something playable ready before you ask for money. In 2016, I really don't think that's too much to ask.
The Wasteland 3 Fig campaign is in its final hours. inXile have raised over $3.1M, unlocking the Customizable Ranger Squad Insignia stretch goal, but it doesn't look like they're going to make the last one. There's no fancy livestreamed wrap party this time, just a brief message from Brian Fargo, plus a little something extra:
The final hours are ticking down on our campaign and we once again are honored by your support. I assure you that these crowdfunding campaigns are critical to our ability to make the kind of RPG that we like to play and create. This was true in 2012 with our Wasteland 2 campaign and it's true again with Wasteland 3.
The biggest difference between now and 2012 is that we have assembled far greater talent to make this next game. The depth of writing, visual effects, balancing and polish will be on a new level for inXile. I could not be more confident in the team. We will make you proud again.
And finally, I leave you with a message from a new character from Wasteland 3... until next time.
I'm not sure if inXile are going to release another update after the campaign is over, so it's time for some retrospect. With rare exceptions, this was an extraordinarily dull campaign. Despite their claim that they spend ever more time preparing for each one, it's clear that after four visits to the crowdfunding trough, inXile's hearts just aren't in this anymore. And that's okay, really. They're an established RPG studio now. They should be more interested in making games than in running what amounts to manipulative marketing campaigns for them. In which case, my advice to them would be to let the games speak for themselves. Change your routine, and for your next crowdfunded title, have something playable ready before you ask for money. In 2016, I really don't think that's too much to ask.