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Tags: BattleTech; Harebrained Schemes; Mitch Gitelman
Although Harebrained Schemes have constantly repeated that BattleTech is a strategy game, not an RPG, it looks like some of that Shadowrun spirit still lives. Originally there was only going to be one more Kickstarter update this year, but apparently they've found the time to do another one before it, which focuses on the story of the game's campaign and its diverse cast of characters. Plus, some new details about the upcoming beta. I quote:
Although Harebrained Schemes have constantly repeated that BattleTech is a strategy game, not an RPG, it looks like some of that Shadowrun spirit still lives. Originally there was only going to be one more Kickstarter update this year, but apparently they've found the time to do another one before it, which focuses on the story of the game's campaign and its diverse cast of characters. Plus, some new details about the upcoming beta. I quote:
CAST OF CHARACTERS
For the purpose of making introductions, we're taking you three years beyond the point where our June Campaign Setting Details update left off, into the thick of a conflict that threatens to tear the Aurigan Reach apart. The bios and descriptions below could all be considered MILD SPOILERS - they occur after the inciting events of the game's Prologue chapter - so if you'd like to remain completely spoiler-free, you may want to skip reading this section. For everyone else: let's meet the main cast of BATTLETECH!
The Restoration
In late 3022, control of the Aurigan Coalition was forcefully seized by the old regime's longtime ally, House Espinosa. The rightful High Lady, Kamea Arano, managed to escape the coup and disappear into the Rimward Frontier. Working in secret, she began sowing the seeds for her own return to power: the Arano Restoration, a liberating army with the clandestine support of the Magistracy of Canopus.
The Directorate
When House Espinosa seized control of the Aurigan Coalition, they subjugated the Founding Houses and conscripted their House militias into a standing army. Under Espinosa leadership, the realm has been reformed into the Directorate, an authoritarian power with strong ties to the Taurian Concordat.
Mercenaries
The flight and command crew of your own mercenary outfit, these hardened veterans work behind the scenes to keep your MechWarriors fighting and the C-Bills rolling in.
In our story, you’ll interact with your mercenary crew on the Argo, along with various major personages from the Aurigan Reach. Over the course of the single-player campaign, you'll get to know these characters via personal conversations, crew briefings, and story cinematics. And of course, they'll also be communicating with you in-mission while your lance is deployed as seen in our Super-Pre-Alpha gameplay video.
HOW ABOUT THAT BETA?
Whether it’s at GenCon, PAX, or on http://battletechgame.com/, the biggest questions we get these days is, “When’s the Backer Beta start?” The answer we’ve been giving is “Winter”. Well, Winter starts December 21st so it’s time to spill some (limited) info.
Now in case you didn’t know, HBS has never done an external beta before, so we’re entering new ground here. Obviously, we’ll do our best but as you well know, “No plan survives contact...” and all that. Therefore, in order to prepare for the Backer Beta, we’re currently working towards a dry-run of the beta experience for our family members to “blow out the pipes”, test our process, and make sure everything’s ready for you.
Until we complete our dry-run and make any necessary adjustments to our plans, we won’t be able to give you a firmer date for the Backer Beta, but we can tell you that it’s targeted to begin sometime in the late January - early March timeframe and will run for at least a month. Once that beta is up and running, we’ll start things off with SKIRMISH MODE and then add PVP MULTIPLAYER after a period of time. The goal of the beta is to test our core combat system and will only be a slice of the shipping game’s total content, so it won’t include ALL the ‘Mechs, MechWarriors, maps, and environments that will come in the finished game. (Also remember, the open-ended mercenary campaign and single-player story will NOT be part of our Backer Beta.)
As noted in our Kickstarter rewards, only Backers at the $50 MECHWARRIOR reward level and above will have access to the Backer Beta, but there will be no restrictions on participants sharing their impressions, screenshots, etc. so that everyone can stay in the loop.
More Beta logistics and details will be forthcoming closer to the Beta launch announcement.
Yeah, you can see what they're going for with the characters. Not sure how plausible it is to have people of those specific ancestries on the edge of the galaxy in the year 3025, but maybe it's just a visual design thing.For the purpose of making introductions, we're taking you three years beyond the point where our June Campaign Setting Details update left off, into the thick of a conflict that threatens to tear the Aurigan Reach apart. The bios and descriptions below could all be considered MILD SPOILERS - they occur after the inciting events of the game's Prologue chapter - so if you'd like to remain completely spoiler-free, you may want to skip reading this section. For everyone else: let's meet the main cast of BATTLETECH!
The Restoration
In late 3022, control of the Aurigan Coalition was forcefully seized by the old regime's longtime ally, House Espinosa. The rightful High Lady, Kamea Arano, managed to escape the coup and disappear into the Rimward Frontier. Working in secret, she began sowing the seeds for her own return to power: the Arano Restoration, a liberating army with the clandestine support of the Magistracy of Canopus.
The Directorate
When House Espinosa seized control of the Aurigan Coalition, they subjugated the Founding Houses and conscripted their House militias into a standing army. Under Espinosa leadership, the realm has been reformed into the Directorate, an authoritarian power with strong ties to the Taurian Concordat.
Mercenaries
The flight and command crew of your own mercenary outfit, these hardened veterans work behind the scenes to keep your MechWarriors fighting and the C-Bills rolling in.
In our story, you’ll interact with your mercenary crew on the Argo, along with various major personages from the Aurigan Reach. Over the course of the single-player campaign, you'll get to know these characters via personal conversations, crew briefings, and story cinematics. And of course, they'll also be communicating with you in-mission while your lance is deployed as seen in our Super-Pre-Alpha gameplay video.
HOW ABOUT THAT BETA?
Whether it’s at GenCon, PAX, or on http://battletechgame.com/, the biggest questions we get these days is, “When’s the Backer Beta start?” The answer we’ve been giving is “Winter”. Well, Winter starts December 21st so it’s time to spill some (limited) info.
Now in case you didn’t know, HBS has never done an external beta before, so we’re entering new ground here. Obviously, we’ll do our best but as you well know, “No plan survives contact...” and all that. Therefore, in order to prepare for the Backer Beta, we’re currently working towards a dry-run of the beta experience for our family members to “blow out the pipes”, test our process, and make sure everything’s ready for you.
Until we complete our dry-run and make any necessary adjustments to our plans, we won’t be able to give you a firmer date for the Backer Beta, but we can tell you that it’s targeted to begin sometime in the late January - early March timeframe and will run for at least a month. Once that beta is up and running, we’ll start things off with SKIRMISH MODE and then add PVP MULTIPLAYER after a period of time. The goal of the beta is to test our core combat system and will only be a slice of the shipping game’s total content, so it won’t include ALL the ‘Mechs, MechWarriors, maps, and environments that will come in the finished game. (Also remember, the open-ended mercenary campaign and single-player story will NOT be part of our Backer Beta.)
As noted in our Kickstarter rewards, only Backers at the $50 MECHWARRIOR reward level and above will have access to the Backer Beta, but there will be no restrictions on participants sharing their impressions, screenshots, etc. so that everyone can stay in the loop.
More Beta logistics and details will be forthcoming closer to the Beta launch announcement.