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Game News Necromunda: Underhive Wars is an upcoming turn-based tactical RPG from the developers of Mordheim

Infinitron

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Tags: Focus Home Interactive; Necromunda: Underhive Wars; Rogue Factor

There are a shit-ton of Warhammer Fantasy and Warhammer 40,000 video games these days, thanks to the generous licensing policy that Games Workshop have adopted over the past few years. One of the better ones is 2015's Mordheim: City of the Damned by Montreal developer Rogue Factor, which is based on the Warhammer Fantasy tabletop game of the same name. In the final line of his generally positive review of Mordheim, Darth Roxor said that he wouldn't mind seeing Rogue Factor deliver an adaptation of Necromunda, a similar tabletop game set in the Warhammer 40,000 universe. Well, guess what:

After a successful first collaboration on Mordheim™: City of the Damned™, released on PC and consoles, Focus Home Interactive and Rogue Factor today proudly announce a new partnership with Games Workshop to begin development of Necromunda: Underhive Wars, the adaptation of cult classic tabletop game Necromunda, set in the Warhammer 40,000 universe.

Necromunda: Underhive Wars is a turn-based tactical RPG. Rival gangs of ruthless warriors are locked in an endless war for control of the Underhive, a gigantic warren of derelict factories, rusted metal husks, and forgotten technologies. Anarchy, violence, betrayal and death rule this hellish place, long forsaken by any semblance of civilization.

“Rogue Factor's collaboration with Focus and Games Workshop is a story of trust, hard work, and true passion for the Warhammer Universe. Our adventure began by building the foundations of Mordheim: City of the Damned Early Access. Regarded as a highly successful and well-executed endeavour, the Early Access of Mordheim: City of the Damned gathered a vast number of passionate gamers that helped foster an amazing community and improved many aspects of the game. After a strong launch on PC and consoles, and an incredible experience with many lessons learned, the way was paved for our next step in conquering the tactical RPG genre: Necromunda: Underhive Wars.”

Yves Bordeleau, General Manager at Rogue Factor.

“We are delighted to welcome Necromunda: Underhive Wars to the catalogue of great games based on our worlds and settings. Rogue Factor and Focus Home Interactive made a wonderful Mordheim: City of the Damned game and having done such a great job they're clearly the right people to realize the nightmarish world of Necromunda. Now fans of this unique and highly influential IP will at last be able to pick up their stubber and search for cool archaeotech whilst wiping out rival gangs throughout the Underhive.”

Jon Gillard, Head of Licensing at Games Workshop.

More info will be unveiled at What's Next de Focus event in Paris, on February 1st and 2nd.
The game has an official website, but it's devoid of any information, so that's basically all we know for now. They are calling it an RPG (unlike Mordheim which was generally only referred to as a "tactical game") so perhaps we'll pay a bit more attention this time.
 
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Rogue Factor and Focus Home Interactive made a wonderful Mordheim: City of the Damned game and having done such a great job they're clearly the right people to realize the nightmarish world of Necromunda.

"Those are the guys you have to call if you want a nightmarish game."
 

DeepOcean

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Mordheim is a solid tactical game, it gives me hope that a developer with experience on TB combat might not fuck all up in the end.
 

SausageInYourFace

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I have not played Mordheim cause my computer is made of potato but I hear its a solid game. I googled several times already if they were looking into making a Necromunda but I never got anything other than some Steam forum comments saying that they like the game. Necromunda is someting I always wanted to play but never got around to due to my severe lack of nerd friends.

And now I can! Oh wonders of the digital age!

I hope this is going to be good.
 

Stompa

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Holy shit, now that's some good news. I didn't like their rendition of Mordheim much, mostly UI and the control method, but maybe that'll be improved with Necromunda
 

CRD

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mordheim is a really good game, they nailed a lot of things and the combat is nice.

If they manage to maintain the level or even better after learning from mordheim they can do a must play
 

Elwro

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I find Necromunda to be the best tabletop game I have ever played. Even without the expansion, though that added the Spirers which were fun to play against.

It was full of great tactical options, involved the right amount of luck, and made no pressure on collecting miniatures, which was perhaps why GW killed it. I'd love to see a good computer adaptation; the dream would be to a have a workable mission editor.
 

Space Satan

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Mordheim was good but I can't stand playing in a setting, which was officially and where world ended in a bladt. Kinda adds futility to your actions
 

B0rt

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What little I saw of Mordheim seemed solid enough but maybe sort of dry. If they could bookend the combats with some interesting gang & hideout management, like x-com w/ space tetanus, that could really be something. A game about the people(?) that try to live in the Imperium's colon might offer all sorts of new and interesting experiences.

But we've gotten merely passable Blood Bowl games and attempts at Space Hulk have turned out mostly shit so far so it's difficult for me to get too psyched about this. You'd sure think it'd be the perfect GW product to adapt to vidja game... so sick of playing snobby space marines and one-note orks, we deserve some hobo-fights over techno loot.
 

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