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Tags: J.E. Sawyer; Obsidian Entertainment; Pillars of Eternity II: Deadfire
The Pillars of Eternity II: Deadfire Fig campaign took about 25 hours to reach its first stretch goal after funding. This time Obsidian were ready with an update announcing the next two stretch goals. If the campaign reaches $1.6M of funding, they'll increase the game's level cap from 16 to 18. Josh Sawyer explains, and also offers some details about the game's multiclassing system which are relevant to the next stretch goal.
At $1.8M, Obsidian will add a new, seventh companion to the game - Xoti, a Readceran priest/monk. She's part-Ixamitlan, hence the unusual Aztec-flavored name.
Xoti, a meadow folk/savannah folk priest/monk, is our seventh Deadfire companion. As a follower of Gaun, the aspect of Eothas associated with harvests, she wields a sickle and a lantern. When she was a young girl, she was one of thousands of Readcerans who came to Deadfire fleeing the devastation that followed the vorlas blight and the Saint's War. Her family, like many others, established themselves as farmers, and she fell in love with the lush jungles and bright beaches of her adopted homeland. She is intrigued by the rumors of Eothas' manifestation, but she fears what that will mean for her fellow expatriates, many of whom followed his previous incarnation into war and defeat.
There are five companions in the game's title artwork, so I wonder who the sixth one is.
The Pillars of Eternity II: Deadfire Fig campaign took about 25 hours to reach its first stretch goal after funding. This time Obsidian were ready with an update announcing the next two stretch goals. If the campaign reaches $1.6M of funding, they'll increase the game's level cap from 16 to 18. Josh Sawyer explains, and also offers some details about the game's multiclassing system which are relevant to the next stretch goal.
Greetings. I wanted to write up a brief summary of what an increased level cap will do for Deadfire. I also wanted to explain how companion classes work, especially with regard to multiclassing.
The default level cap in Deadfire is 16, which is where Pillars of Eternity wound up after The White March was released. Raising the level cap to 18 will grant access to an entirely new level of abilities for all classes, from barbarian to wizard.
In our companion write-ups, you will see some characters described as class a/class b. This does not mean that they are forced to be multiclassed, but that the character's 1st level must be from one of those classes. For example, Edér's class is fighter/rogue. From level 2 on, you may advance Edér as you see fit, but his first class must be either fighter or rogue. This gives you the ability to customize your party companions while not fundamentally deviating heavily from their core character concept. Note that some other characters, like Aloth, must always start from a single class because it is more central to their concept. You may multiclass Aloth as a wizard/fighter, a wizard/barbarian, or a wizard/cipher, but his first class will always be wizard.
The default level cap in Deadfire is 16, which is where Pillars of Eternity wound up after The White March was released. Raising the level cap to 18 will grant access to an entirely new level of abilities for all classes, from barbarian to wizard.
In our companion write-ups, you will see some characters described as class a/class b. This does not mean that they are forced to be multiclassed, but that the character's 1st level must be from one of those classes. For example, Edér's class is fighter/rogue. From level 2 on, you may advance Edér as you see fit, but his first class must be either fighter or rogue. This gives you the ability to customize your party companions while not fundamentally deviating heavily from their core character concept. Note that some other characters, like Aloth, must always start from a single class because it is more central to their concept. You may multiclass Aloth as a wizard/fighter, a wizard/barbarian, or a wizard/cipher, but his first class will always be wizard.
At $1.8M, Obsidian will add a new, seventh companion to the game - Xoti, a Readceran priest/monk. She's part-Ixamitlan, hence the unusual Aztec-flavored name.
Xoti, a meadow folk/savannah folk priest/monk, is our seventh Deadfire companion. As a follower of Gaun, the aspect of Eothas associated with harvests, she wields a sickle and a lantern. When she was a young girl, she was one of thousands of Readcerans who came to Deadfire fleeing the devastation that followed the vorlas blight and the Saint's War. Her family, like many others, established themselves as farmers, and she fell in love with the lush jungles and bright beaches of her adopted homeland. She is intrigued by the rumors of Eothas' manifestation, but she fears what that will mean for her fellow expatriates, many of whom followed his previous incarnation into war and defeat.
There are five companions in the game's title artwork, so I wonder who the sixth one is.