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Development Info Oxygen 0.0.4 released

Saint_Proverbius

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Staff Member
Joined
Jun 16, 2002
Messages
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Behind you.
Tags: Oxygen

<a href="http://projectoxygen.sourceforge.net/">Project Oxygen</a> has updated to <A href="https://sourceforge.net/project/showfiles.php?group_id=72873">version 0.0.4</a>. Here's the changes:
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<blockquote><b>Changes:</b>
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:code
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- created sin/cos tables for all 360 degrees, sin/cos function are no longer calculated in the game.
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- created a vault storage vector, and a deleting function - for better cleanups when the program exists.
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- the keyboard events are now handled by an appropriate KeyMap class.
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- energypoints recharge are now based on seconds, and not frames.
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:interface
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- created a primitive targetting for ships - can target the closest asteroid, or target none.
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:ships
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- the sprite framecount is now 72 instead of 64.
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- made smart projectiles which seek the item targetted by the launcher ship. (homing missiles, in english)
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- wrote a basic elastic-collision between the main ship and the asteroids.
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- missiles are now actual weapons, each one has a hardpoint.
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- added a manual/auto commands to cycle between missiles. (when a missile fires, it automatically chooses the next missile of this type, and if none are present it switches to the next missile type)
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:space
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- added blue stars, each having a 50% chance of showing instead of a white one.
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- applied the elastic collusion between asteroids too.
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- removed the generation of asteroids for now. (it was really unbalanced)
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:space station
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- rewrote the gui class. image's OnMouseOver is now pixel perfect. (the infomenu is still using the old one since it's temporary)
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- created the beginning of the "weapon shop" console menu.
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- applied effects like moving text, fading images, and OnMouseOver in the menu.
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- wrote a basic buy command for missiles. (adding the missile in the first empty slot)</blockquote>
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Wow, he's really moving on this thing.
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